There is actually something to be said for paying attention to the game giving you a red warning flag. It doesn't measure anything. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). So I have a war going on against a faction and their ally. Decleared war on an empire to make them my tributary. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. One I was the aggressor and the current one the PC is the aggressor. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. But every war is different. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. Always occupy then status quo by driving enemy war exhaustion to 100. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. Question. pathetic across the bored with no fleets. If you have 100 fleet cap you get. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. Ships 'destroyed' this way cause 5x war exhaustion. . [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. 15 votes, 29 comments. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. and I have 30% again despite minimal casualties and no system losses. I've noticed something in the game I'm in. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Look under the war goal and it should say their current acceptance of it and why. Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But thats a better place to be than where stellaris is. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. War Exhaustion trigger percent: 40%. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. not my favorite thing in Stellaris. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. 2. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. • 1 yr. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. He will still win at 100 tho since surrender is -25 and there's 70 to go. Our federation had 90% war weariness by the time they were at 50%. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. War exhaustion is not a measure of success or 'winning'. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Just set reasonable war goals and go for those. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. That's your clearest indicator that you haven't occupied everything yet. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. But no, they just give 0. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Feb 24, 2018. You'd peace out *before* you hit 100% war exhaustion in this case. The original empire has no reason to surrender as they are hoping the other empire will save them. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. The two are rarely entirely connected. #11. Your perfect start is ruined, you got the Irassians yet again. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. With automatic Status Quo. Shad May 18, 2018 @ 5:08pm. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. Occupation breeds resistance. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. On top of this, status quo peace treaty and war exhaustion exist. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. . Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). That should be factored into your war planning. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. . This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. The more ships you have the less they contribute when dying. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. 061. Any time a ground unit is lost. I'm pretty sure thats a bug and not intended. One I was the aggressor and the current one the PC is the aggressor. Also, exhaustion doesn't matter that much. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. 2. His War Exhaustion hits 100% and he propose a Status Quo peace. You need to deal with the other empire now. They have 2 planets left and I'm occupying both of them. With automatic Status Quo. soontir fel Jul 25, 2022 @ 8:49pm. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. No one, neither player nor AI is forced to surrender because of war exhaustion. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. The AI…This war has been going on for almost 15 years. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. If the other side surrenders, all of their systems will be ceded. The system is a little strange, but there is a logic behind it. That means every system and planet of ALL opponents, including allies, not just the main target. I did lose 40 capacity's worth of ships, but that's it. The effect that has varies based on your war goals. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Elitewrecker PT Sep 17, 2021 @ 7:04am. I understand how it works, generally, that losing territory and battles increases your war exhaustion. Thats another problem Stellaris has had from day one, no seperate peace. This is the problem with the war exhaustion system: it makes no sense. The "war exhaustion timer" is for status quo, not for complete victory. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. I typically play on commodore difficulty and I don't mind the 3. Especially if deployed for the years that a Stellaris war goes for. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Feb 21, 2020;. The AI doesn't auto surrender at 100% war exhaustion. So I'm in a war with this one empire, and they won't surrender. frogandbanjo • 5 yr. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. No one can be forced to surrender without opposing war goals being occupied. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. No you don't understand I think- the war doesn't have to end in a surrender. due ti my war exhaustion being at 100 and the enemy at 14. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. 1 more reply. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. I have not observed it otherwise. Because sometimes they don't even build ships. AI will never surrender to a total war war goal even if. There are dozens of ways to lower the accumulation of war exhaustion. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. It made absolutely no sense. I didn't lose a single ship. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. Capture everything, and do it fast. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. There's a war exhaustion calculation weirdness. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. They always have my war exhaustion up by 5-7% more than their own. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. The extra +100 only applies to status quo lol. You have the perfect start. #1. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. War exhaustion is just a bad status quo mechanic. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. In the case of total war, everything, in a claims war then all claims, etc. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. This means that territories etc will all be reversed back to their pre-war status. . Fleets are completely destroyed and all planets are occupied. A Status Quo Peace is you get to keep whatever claimed systems. . As for getting the surrender. I've noticed something in the game I'm in. Not really. Don't fleet stack. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). But still. War Exhaustion isn't a measure of who is winning. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. I'm a new player with 11 hours so far. With automatic Status Quo. That allows the attacker to force a status quo after 2 years. If you go to the negotiate page, try. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. . You've missed one planet (-100) and two systems (-40. 100% war exhaustion doesn't make you surrender, it just forces status quo. A couple of things. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. I've noticed something in the game I'm in. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. It has literally no system left to conquer. Yes, they have enough fleets somewhere. They always have my war exhaustion up by 5-7% more than their own. . My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. The war exhaustion in this. 24. You were NOT the war leader. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. If I was to surrender I would be totally integrated beacuse of their ideology. War exhaustion isn’t the same as war score in other pdx games. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. But if you are at 5% attrition or 80% does not make a difference. Don't lose any system you own, battles or invasions. Including, but not limited to, research, civics, and random events. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Both planets are heavily defended but I. Stellaris AAR: No Love, No Comfort. Like here. Base War exhaustion is 3x faster. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. I have had this bug in original release but not since 1. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Everything is glorious. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. The Ovarians have reached 100% war exhaustion. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. That’s what happens in stellaris. #1. 5. If you are at a 100% warscore, AI will always accept all your demands. On the topic of War Score and War Exhaustion. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. The opponent always has the option of immediate surrender. Also, there's a timer, not immediately after reaching 100%. You can go to the war screen and demand some/all of your objectives at any time during the war. step 3 : start taking systems with your flees and put your army right behind him. Destroying the enemy's entire fleet only gets you. if you click those you can open up the war screen itself and. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. He attacks me twice, I lose some ships but win the battles. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. As I am not the war leader, I can't make peace. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. " I feel like this is a solid change. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Why am I not. It has no bearing on actual victory, other than providing an 'out' so that the. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. It indeed also limits your diplomatic options and interacts with that new pop growth trait. r/Stellaris. Adds [district id] to the planet. We're making changes to the War Exhaustion following your feedback. Or, at least, this has been my experience. The two are rarely entirely connected. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. So I have a war going on against a faction and their ally. 12. #7. 100% war exhaustion only forces them to accept a status quo peace, if you. You just need enough to enforce the demand on the war screen that you need to check. I'm just here to put my chips in the "war exhaustion is broken" stack. Your ally, not you, was the war leader and he forced peace when he got. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Stellaris is kind of simplified compared to other titles in war score. War exhaustion represents your population’s willingness to continue fighting. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Reply. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. War exhaustion is an iwin button. #2. I've been in two wars with the same enemy empire. War Exhaustion gain is done by losses as a percentage of your fleet cap. This is the problem with the war exhaustion system: it makes no sense. However, I am the on gaining more war exhaustion despite not engaging at all. Buster_cherryUA. The modifiers above are for when the AI 'voluntarily' accepts a. g. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. step 4 : when you take a system with a planet in it land your army units on the planet to take it. 75% of systems plus 75% war exhaustion would work). The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. No Please explain your issue is in as much detail as possible. Dec 30, 2010. That means their relative military strength is already at. Tributary war goal. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. 0 Now 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But then you see the dreaded pop up. WTF War Exhaustion. The difference is in occupations. Before stage five, they actually don't even get a total war CB. It's not when they surrender. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. They never managed to enter my space. I am using the base game. #9. The first method is one side in the conflict surrenders. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. . ago. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. . It seems you've only occupied 16% of their territory. Yeah, this happens far too often. I am using the base game. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. I'm really enjoying the experience so far, although I did have to relearn a lot. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. As for you vs them there are 3 main factors. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. If all your planets are claimed you could be in trouble lol. But when i do, i go full tilt. You can win a war with 100% war exhaustion while your opponent is at 1%. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. But this didn't work because "my war goal does not allow surrender. One I was the aggressor and the current one the PC is the aggressor. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. It depends on time and on losses you suffer, even in victory. I did lose 40 capacity's worth of ships, but that's it. I am a pacifistic player. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. You can win a war with 100% war exhaustion while your opponent is at 1%. He attacks me twice, I lose some ships but win the battles. (though the murderous empire should be able to be exausted into surrender). 181. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is due to war exhaustion in Stellaris being hard capped at 100. Stellaris. But then you see the dreaded pop up. 3. The way it's…I've noticed something in the game I'm in. 3. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. What RAR said. Just set reasonable war goals and go for those. 414K subscribers in the Stellaris community. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. Forum listWar Exhaustion doesn't mean you have to surrender. Showing 1 - 6 of 6 comments. 3+ fleets.