Abilities: turn off Magnet Burst, Ariel Finish, and all air Combo Plus(s) Turn on Negative Combo, finishing plus and anything that just makes your combos stronger but not longer. . Upper Slash, Horizontal Slash, and Finishing Leap. Business, Economics, and Finance. Talk to him and select the second choice. 100 Acre Wood is an optional world that resides in a book kept safe by Merlin, making it a world within a world. " - Page 3. Due to the brokeness of Horizontal Slash and strength of the Drive Forms air combos (with the exception of limit), air combos are actually stronger than ground combos, but are harder to use and not as safe. Here you will. -Mushroom XI (Timeless River, Waterway): Reduce the counter to 0 within 19 seconds. Sure they're probably perfectly doable but Zantetsuken casually dealing 1. ^ That's not neccessesarily new though, you get all those abilities in proud except for exp 0 but yea it's nice to start off with a bunch of extras and 50 AP, I especially liked getting multiple finishing plus. Junior Medal (accessory) C. As long as it doesn’t extend the combo at all, you’re fine. 5 bars in combination with 2 finishing plus's and Divine Rose and healing using limit commands is absolutely brokenKH2 is only easier because skills like Finishing Plus, Combo Boost, the ability to shortcut items, the stun time is extended a little, you can exploit his moves with things like Aerial Recover (or better, Counterattack), and Side Slash when he tries to juggle you. Answers. 2 Combo attack abilities 1. If you do, the Decisive Pumpkin is by far the best choice of keyblade. Boards. 5+2. Here's a link to their location, if you're in Victoria che. All of a sudden I am. It decides what niche that Keyblade fills. 3. During that phase, Lingering Will can only use a very limited number of moves. It represents Sora's past, and is obtained along with the Oathkeeper Keyblade at Twilight Town, after Sora learns about Kairi's abduction and unlocks the road forward. There are 7 Orichalcum+ locations in the game, as follows: Space Paranoids - Central Computer Mesa (In A Treasure Chest) Twilight Town - Sunset Terrace (Playing As Sora) (In A Treasure Chest) The World That Never Was - The Brink of Despair (In a Treasure Chest hugging the wall to the left as you enter) 100 Acre. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "KH2 - "50" Playthrough *BlogFAQs*" - Page 13. 232 likes · 1 talking about this · 1 was here. The only time things overlap a bit too much is Aerial Dive and Aerial Sweep. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So, Hero's Crest for Demyx, Star Seeker for Xigbar, basically. Magnet counts as a Combo Finisher (even beginning a combo). This one Command can effectively clear an entire wave of enemies. It allows the user to summon another character's power. Jump from the tram car onto the roof that contains a chest. 5 ReMIX. Business, Economics, and Finance. This guide will show you how to earn all of the achievements. Things like Xaldin's Jump or Cyclone on a Soldier, etc. If you don't have it, use the Rumbling Rose. Method 2 - In Yensid's tower, enter the room with the Gamblers. . Also you gain 3 ap per level up instead of 2 ap (when you would normally gain it). For this challenge, you'll need two Finishing Plus abilities. Magnet burst, then to aerial finish. 10 years of experience in information and computer technology. Random enemy drop. She summons eight orbs in the air, then teleports up to them and strikes them towards her enemies, one at a time. The game begins in Twilight Town, where Roxas enjoys his summer vacation with Hayner, Pence, and Olette, having no memories of his time with Organization XIII nor Axel, who. If you don't have it, use the Rumbling Rose. In the original kingdom hearts 2 game they dropped bright materials but this was changed to serenity for final mix. In September 2006, Kingdom. Easier to unlock the second secret movie. Dodge Slash and Slapshot are bad attacks in general, but they don't interfere with the combo string at all. Boards. Reaction Boost:. Like, I was fighting Sephiroth and I couldn't get off a Guard Break *and* an Explosion or a Guard Break and a Finishing Leap. In Kingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities. 0x). 61 Hours. Dodge his Shattering Earth. Sign here if Aerial Finish is your favorite combo finisher in KH2. During that phase, Lingering Will can only use a very limited number of moves. Sora has half as much HP compared to the other difficulties, but you also start with 50 AP and a number of abilities that includes a Finishing Plus and MP Hastera. Limit Form (リミットフォーム, Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. In the meadow, you'll see a yellow bear in a red shirt sitting on a log. 5 ReMIX. 5 ReMIX. It's possible to finish it in time without any keyblade ability. Last Update: 09 Jan 2023. Teleport Slash: The second Sora delivers the finishing combo, Sephiroth will vanish and flashes behind Sora to deliver a sword slash (Teleport period approximately 1–2. It is also not possible to get MP hastera on base sora on other modes. Your First Strike Break will cause him to phase out. In Kingdom Hearts Re:coded, Finishing Plus is a Bonus Booster ability that can be. Combo Finish is an ability that appears in Kingdom Hearts Chain of Memories. hidden dragon 2 2 MP rage beat Shan-Yu in land of Dragons. For Finishing Leap, you need to press Square instead of X as your finisher (basic 3 hit combo: X,X,X, FL combo. As we want to make things easy for you, we will recommend you the easiest way to have on your shelf (almost) everything on a single disc. Finishing Plus (adds more finishing moves to a combo) Draw (more orbs gravitate towards you faster) 2x Lucky Lucky (increases drop rate) MP Hastera (MP replenishes at a much faster rate) The game also awards you with EXP Zero, which stops enemies from dropping any EXP. Note that you get a free Finishing Plus when playing on Critical Mode, so this strategy is extremely useful to players doing a Level 1 playthrough. Kingdom Key has Damage Control as its ability. Rumbling Rose. Land of Dragons: go to the Throne Room and Drive into Final, and reach the one here with the help of Glide Level 2. Walk up to it, then enter. Stellar Finish, Victoria, British Columbia. and on crit the air combo boost on hero's crest makes it better than DP's 6 strength on xigbar. Sora learns Aerial Finish after defeating Captain Barbossa. Page 56 of the full game walkthrough for KINGDOM HEARTS - HD 1. Ultima Weapon. That will keep you leveled "properly" to retain a challenge from start to finish. For Marluxia Data, equip 2 Finishing Plus , Explosion and Stride Break. With this, you can take two different Deck Commands, and combine them to create an entirely new command. I've done Dream Drop and KH3 on Proud first time through. Auto-Finish Auto-Finish 6 Combo Plus MP Haste. RELATED: Kingdom Hearts 3: How To Farm DamascusKingdom Hearts 2. They'll tell you black is really white, the moon is just the sun at night. The Kingdom Hearts 3 ReMind DLC complicated this even further, showing some of the same events with important changes. However, Magnet also works as a finishing move, even when used at the beginning of a combo. Equip negative combo, finishing plus, rumbling. One is from the Rumbling Rose and the other is learned when Sora reaches a high enough level. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, green for Support, and yellow. Finishing him off will get you Ifrit's Horn to equip and a Navi-G. 5 ReMIX - KH2: Jiminy's Journal Page 2. You can use Reflect on his Fire Pillar. The Dimension Link (ディメンションリンク Dimenshon Rinku?), abbreviated to D-Link, is a feature similar to summoning that appears in Kingdom Hearts Birth by Sleep. Yeah, but being able to spam Cure encouraged mindlessly charging in and expecting to heal if things get bad whereas KH2 encouraged (or tried to encourage) actually being smarter with your resources (a little more so on higher difficulties, and definitely on LV1) and actually using your items (because you know, they do exist, after all), which I. 9) Radiant Garden - Final Form Firaga, maybe Combo Pluses. This is Hometech Games Plus in Victoria BC, my favorite retro game store in our province's capital. Finish Boost Fire Screen Blizzard Screen Thunder Screen Dark Screen Defender Support: Combo Plus Air Combo Plus Damage Syphon Second. This method is unique to the classic version of Kingdom Hearts 2, and I will explain why. Omnizoa • 6 yr. Compatible with ReStyle and Second Form. The big question is whether you'll have Finishing Plus or not (level 49 for Dream Sword, 65 for Dream Shield and 85 for the Dream Rod). This method is unique to the classic version of Kingdom Hearts 2, and I will explain why. Fastest possible way to fully fill up the drive gauge? pause the game, then press: up, up, down, down, left, right, square, start on the second controller. This means that with Finishing Plus (you get one automatically for Critical), you can cast Magnet and go straight into Finishing Leap with square (the finisher that launches enemy into the air). You don’t have to get all 10 treasures in one run, it can be done across multiple runs. 5 ReMIX. Roxas learns Reaction Boost, Finishing Plus, Draw, Lucky Lucky. I do the same for my forms since they're hardly used. The Decisive Pumpkin is among the best Keyblades in Kingdom Hearts II. [KH2] I finally did it + I have a few questions. 5 bars in combination with 2 finishing plus's and Divine Rose and healing using limit commands is absolutely broken KH2 is only easier because skills like Finishing Plus, Combo Boost, the ability to shortcut items, the stun time is extended a little, you can exploit his moves with things like Aerial Recover (or better, Counterattack), and Side Slash when he tries to juggle you. This will be more important in KH2 where you'll want to include magic in or to finish combos. The Fatal Crest Keyblade is obtained from the Olympus Coliseum after completing the Goddess of Fate Cup. Kingdom Hearts 2 Final Mix Double Plus. If you do, the Decisive Pumpkin is probably your best choice, but if you're just going to use Limits against Final Xemnas Ultima Weapon would be the best alternative. I use Fenrir far too much in regular gameplay (when I'm not using Decisive Pumpkin that is) to restrict it to a form like that. The Fatal Crest Keyblade is obtained from the Olympus Coliseum after completing the Goddess of Fate Cup. Then adding multiple Finishing Plus abilities results in Sora alternating between Final Strike and Final Arts until the combo is completed. Increases strength by 2 during MP Charge and enables combos to continue endlessly. Limit Form (リミットフォーム, Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. Join. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "What is this ability/finisher called?" - Page 3. Start with reaction boost, finishing plus, draw, 2x lucky lucky, mp hastera (and exp zero, but you won't be equipping it). Strategy [] Kingdom Hearts []. Most Commands must be. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in. Well damne, if Lord Glavewurm said the opposite of everyone else, then everyone else must be wrong. Magic is replaced by kh limits. proud you get double hp (in respect to critical) and a slightly higher max mp. Wisdom Form's magic attacks turns Data Demyx into a joke. Kingdom Hearts 2 Pride Land Grinding. AP increases by increments of 3 instead of 2. 5 ReMIX. but you also start with 50 AP and a number of abilities that includes a Finishing Plus and MP Hastera. Despite this, the models for them still exist in the game alongside the other Summons. After completing Pride Land, the map’s highest point becomes an interesting grinding spot. If you're quick enough and hit every large jar, gathering all the large orbs, you CAN crest 1,000 points at the earliest possible. You can also attach a crystal in the process to give your new Command an Ability. 3 Kingdom Hearts II; 2. For a first time player, it should be KH2 then Days, but afterwards the two can be played in either order; both end up spoiling some events about the other, and playing Days before 2 on a replay of the series will make a few characters significantly more fleshed out in comparison. Just finished up my KH1 platinum and made some terrible mistakes along the way. Air Combo Boost (3 AP) - Increases the damage of the finishing move in the air relative to the number of hits in the combo. The Kingdom Hearts 3 ending is there to wrap up this final chapter of the Dark Seeker Saga, and it's sure to be an emotional conclusion – particularly for those fans who've invested hundreds of. . Menu. 5, the game seems to crash my GPU drivers. Road2Dawn - 15 years ago - report. This is useful if say you want to level forms without. Explosion also triggers as the 2nd finisher, even against a single target, as it takes priority over Sora's standard ground finisher. If this was against Cheeko I would have found the Finishing Plus. It is automatically assigned to in the shortcuts menu. 8) Twilight Town (Outside the Tower) - Personally, I used Master Form + Fatal Crest/Berserk Charge. Yeah, this is the classic Keyblade. If there is a single enemy, using a Finishing Plus ability allows Sora to add Final Arts to the end of his combo. Magnet (and the subsequent Magnera and Magnega variants) is already an excellent spell, since it stops the more annoying enemies from running around by grouping them together. Rumbling Rose Strenght 5, Magic 0, Finishing Plus, Beast joins party (Beast's Castle) 17. This guide will show you how to earn all of the achievements. EXP gain is the same unless you're on Critical (25% reduction). While in his final phase, he uses his full arsenal of attacks, even periodically unleashing his DM again. They both work when both equipped, but you'll only use Dive when almost out of range. Players of the original Kingdom Hearts Final Mix in the previous HD collection will notice many similarities in the trophy list – Gummi Ship missions return, despite being much easier this time around and not all of them must be completed. A few Months ago i made a Video showing how to easily beat up Terra in KH2FM, and i figured this might be very helpful for some people here, and maybe even. Kingdom Hearts 2 provides four different difficulty modes: Beginner, Standard, Proud, and Critical. 6. Before you gain the advanced finishers, he'll just alternate between the two downward/sideways strike finishers. When EXP Zero is equipped you gave no experience. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "What's the best way to Level 99 in KH2?" - Page 3. Learning Finishing Plus Kingdom Hearts II . For Marluxia Data, equip 2 Finishing Plus , Explosion and Stride Break (Guard Break). Feature-complete at this point, so. Lest it be said, these are better off turned off in normal gameplay). Mushroom 2. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "I hope KHIII gets a more "solid" combat system. Once finished, check the Rare Prize Blox in the corner and above the hedges (Blank Chip and Star Rave, respectively). 5) has a wide range of battle mechanics and elements, most of which can be quickly forgotten or overlooked due to the sheer amount of them. Here's my recommended order for first-timers: Kingdom Hearts Final Mix. Other. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are. Can't forget those. Kingdom Hearts II Final Mix was rumored in middle-late 2006. 3. For Wisdom Form, begin in Alley to Between. Air Combo Plus x2 + Finishing Plus + Air Combo Boost + Aerial Finish + Hero's Crest/Star Seeker- Same as above, but with air combos. Raises the damage of the finishing move on the ground relative to the number of hits in the combo. January 20. In Birth by Sleep, you can combine two Commands to create a new one. 'Approach' Sephiroth. A second finishing plus can come in handy for Limit Form (Zan and. 292K subscribers in the KingdomHearts community. Upper Slash needs to be done in the middle of a combo, so after the first hit, but not right before the finisher. Also guard has quicker startup and instead of a normal counter you counter with a zantetsuken hit. ABOUT THIS GUIDE =================== This is a translation and reference guide for the Square-Enix game Kingdom Hearts 2 Final Mix+ and Re:Chain of Memories. In Kingdom Hearts II, Magnet is an Advanced magic that can be used by Sora. Yelp is a fun and easy way to find, recommend and talk about what’s great and not so great in Langford and beyond. Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. You’ll have access to a bunch of new keyblades with various insanely cool stats, unlock the original Antiform, avail plenty of balanced tweaks to your gameplay experience, and even get an alternate default. Finishing Plus: Unleash successive finishing moves after combos. 3. KH1 and CoM in whatever you want, but critical is a must in KH2 and BBS, IMO. 5 ReMIX. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. right now im doing a critical run with the wand and seeing how that goes. 6. Goal 1: perform "swim this way" Goal 2: perform "part of your world" [ I actually like this song. However the Kings of damage are Decisive Pumpkin on the ground and Heroes Crest in the air. The only spells that can't finish a boss are magnet and cure, any part of magic damage combo finisher or not still counts as a finish. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. Though, once abilities are received they can be leveled up when another ability panel of the same ability is linked to a CPU panel. The world is based on Disney's 1966 film Winnie the Pooh and the Honey Tree. The. For Kingdom Hearts HD I. About Finishing Plus, if you hit him more than once he will break out of the loop, so it's actually better to NOT equip those. If this happens multiple times in the same fight, it will take longer. 1. . It would likely take less than 10 minutes. Clear Pooh's Swing with at least 40 yards. 4 Kingdom Hearts 358/2 Days; 2. 5 ReMIX. Both of them launch an enemy into the air by pressing square so I'm wondering if I should leave both equipped or just one. Action Abilities are offensive physical attacks that typically extend Sora’s combos. Dodge Roll out of the way to avoid it. " - Page 15. Hi there guys, playing on ps4. Anyway, I'm afraid not. Passionate about electronic devices. December 02, 2008. Unfortunately, without either the upgrade system from 3 to increase stats or a straight removal of. You may think that you will do more damage over time by 'spamming finishers' but bosses do not work that way. 10) Port Royal - For cheesing, have MP restoring items, Reflega, Master Form, and Magic Lock-On; before this mushroom shuffles with the fakes, right after it jumps, have the auto-lock on. Using the Combo Plus abilities allows Sora to repeat the first two parts of the combo. Game: KH2 NTSC US. Best ground combo finisher if you're not doing some specific strategy. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. 2 Birth. Drive recovers more slowly and you have less bars. It deals Neutral damage. This will leave you wide open to his attacks and basically leads to Game Over. There are some other tricks to Finishing Pluses too. " - Page 14. While the abilities present in Kingdom Hearts Birth by Sleep parallel those of earlier games, the system handles active and passive abilities independently—active. Finishing Leap lets you chain a ground combo into an aerial combo. KH2. Air Slide. Lexaeus will attack you with his tomahawk. Local custom apparel shop. Hayner can be challenged by examining the board beside the Struggle referee in the Sandlot. It would likely take less than 10 minutes. Finish Boost: Combo Plus: HP Boost: HP Prize Plus: Link Prize Plus: FS2: Fire Screen: Attack Haste: Leaf Bracer: Combo Plus: HP Boost: HP. The subreddit for Kingdom Hearts news, discussion, and more. As for the more uniquely-named Abilities, they're defined as follows: Ability. Valor - 1 exp per hit landed. Abilities: turn off Magnet Burst, Ariel Finish, and all air Combo Plus(s) Turn on Negative Combo, finishing plus and anything that just makes your combos stronger but not longer. Sephiroth's attacks are quite powerful, but many of them can be negated using the invincibility frames of Leaf Bracer or Sora's Special Attacks. Desperation - Xaldin does a flurry of ground attacks, then rides his lances into the background. Hennykage, for their original mod of High-Poly Sora which inspired me to do my own version for this mod. Air Combo Boost: Raises damage inflicted when executing air combo finishers. Best of. A. Playing on Critical gives you a Finishing Plus from the start anyway. This is the one you fight in Port Royale and you have to find which one is the right one and then defeat it. It is technically possible to do this as low as 36 (choose rod) however that will be a very long battle and chances are he'll hit one of the stalagmites, making it very luck based, so i recommend being as close at 99 as. First, take off all combo plus abilities, have the abilites negative combo and finishing plus, because Fortunetellers can only be taken out with a finishing move. • 25 days ago. 3 Combo finishers. (If Sora has Finishing Plus available to equip, put. During a return visit to Traverse Town in Kingdom Hearts: Final Mix, you'll be asked to deliver a book to Merlin. Post discussion, fan-art, videos…For Kingdom Hearts HD I. the idea of getting extra abilities is appealing. He will sweep his lances up to six times if he connects with Sora just once, and. Various changes I've made to the game, ranging from different keyblades & stats, obtainable Antiform, many tweaks to gameplay balance, and a replacement for Sora's default finisher. 1 Basic combos 1. functions differently depending on the Drive Form :Finish Commands. They are: Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero. If you have at least one finishing plus it is best to equip both, explosion and guard break, else equip only explosion unless you are fighting Roxas BTW, I suggest you don't equip. Thunder, Thundara, and Thundaga are a series of magic introduced in Kingdom Hearts. 5? In terms of stats etc". Page 54 of the full game walkthrough for KINGDOM HEARTS - HD 1. Kingdom Hearts Birth by Sleep Final Mix. Air Combo Plus x2 + Finishing Plus + Air Combo Boost + Aerial Finish + Hero's Crest/Star Seeker- Same as above, but with air combos. 05. - EvenSpoonier. Foxhound3857 8 years ago #1. Jump in the one that's near and to the right -- it takes Sora underwater to the Waterway. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "I never realized how good Magnet + Finishing Leap was until now. The game has changed so much since this, the video is already considered outdated. 2 days ago · 1. Just like in Horizon Zero Dawn, finishing the game unlocks a New Game Plus mode, made available in Patch 1. Magic in KH2FM is useful as hell: You can BS your way through (almost) anything with Stitch+Reflega. 0x). 2. Magnet magic acts as a combo finisher, and if Finishing Plus is equipped, Sora can follow it up with additional combo finishers. . The only maps that can be easily missed are the three in the Cavern of Remembrance, which are found in the Mining Area, Mineshaft and Garden of Assemblage areas as you progress. What are the advantages and disadvantages of them? I find it exceedingly difficult to activate finishing leap even at the end of a combo because both of. Randomizer runs daily on my twitch channel! Come watch for chill and dumb fun!Twitter: @code. The attacks, magic, and items are abilities that can be. 5 might make this more tedious, but it is still a good method in either Final Mix or 2. Just jump and combo it (air combos are apparently faster). ElricHarper (Topic Creator) 7 years ago #3. Because you can rack up great damage with lots of combo pluses and the 2 combo boosts. 5 compared to 1. . Pretend a new Kingdom Hearts game is exclusively coming to the Nintendo Switch. 3. And most of the time you'll be "flying" in this method since you will want to be always afloat whether avoiding or attacking. This trophy is unlocked for defeating the optional boss in the game, Lingering Will. When a violent storm hits his island-paradise home, he is separated from his two best friends and goes to look for them. Guide for all Orichalcum+ Locations in Kingdom Hearts 3. BBS is no KH2 but the combat can get pretty addictive in its own way once it clicks, pretty impressive for what was originally a handheld game. Equipping all three available copies of the ability results in enemies' drop rates. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Do you feel that the forms, reaction commands, and limits made KH2 too easy?". Since I've played KH2 to death already and usually as a smashy-hitty type player, I want to vary it up this time and make Sora into a primarily magic user, using little to no physical damage boosts and only really using Attack if MP bar is reloading. It represents Sora's past, and is obtained along with the Oathkeeper Keyblade at Twilight Town, after Sora learns about Kairi's abduction and unlocks the road forward. Yeah the Roxas Loop requires 2 Finishing Plus. Finishing Plus (adds more finishing moves to a combo) Draw (more orbs gravitate towards you faster) 2x Lucky Lucky (increases drop rate) MP Hastera (MP replenishes at a much faster rate) The game also awards you with EXP Zero, which stops enemies from dropping any EXP. In the third slot, you select one of the different types of crystals to create. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. RokuRawks • 4 yr. You don't need to get close and risk getting hit or killed to use Thunder or Blizzard. In KH2, the Ability attached to a Keyblade is without a doubt its most important attribute. Set after the events of Kingdom. And as far as a safer way to. gull wing 3 0 experience boost meet the girls. Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero). Of course, I recommend being level 99 as it’s post. 1. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "So are there other bosses in KH2 like Saix that have fun little quirks?". 1 Teleport Spike - Aqua. In Kingdom Hearts 0. To create, you’ll have these on your shopping list: 1 Orichalcum, 9 Twilight Shards, 7 Twilight Stones, 5 Twilight Gems, and 2 Twilight Crystals. Then you finish starting your new game like you normally would before. 63. In fact, if you pull off a couple quick hits (without finishing the combo), use Reversal, pull off a couple more hits, use Reversal again, etc. Franchises: Kingdom Hearts. For Kingdom Hearts on the PlayStation 2, FAQ/Walkthrough (Final Mix) by CChan. It'll ask if you want to carry over your Keyblades and your selfie poses. Stand on the table and examine its center to have a conversation with the White Rabbit. Sora learns. until finally Sora and Riku decide to actually do something by finding Aqua and suddenly you start this mad dash to finish the game by hard cutting everyone's storylines one after the other, with deus ex machina resolutions to them, and. Damage Drive. Equip as many Finishing Plus Abilities as you can. FC 4485-4052-7934, PSN SARGEh32149606 Xbox live: GhostG2050 / Ryzen 5600/RX 6800 gaming Z trio/32GBs T-Force RGB 3600mhz ram. and on crit the air combo boost on hero's crest makes it better than DP's 6 strength on xigbar. Oh, and combo-finishing moves. Equip the Fenrir and Finishing Plus and unequip Aerial Finish, as basic air finishers deal the fastest damage. If there is a single enemy, using a Finishing Plus ability allows Sora to add Final Arts to the end of his combo. Once you bring the last one across the finish line, you'll be rewarded with this Orichalcum+. Sure they're probably perfectly doable but Zantetsuken casually dealing 1. even in speedruns stats can be secondary to abilities. 6 Use Magnet As An Extra Finishing Move. Guard, Horizontal Slash(for quicker air combos), Finishing Leap, Flash Step, Slide Dash, Vicinity Break, Explosion, Aerial Dive, Aerial Spiral, Magnet Burst, Counterguard, ☆Trinity Limit (for some safety but not required), Growth Abilities level 3, Scan, Aerial Recovery, Combo Master, 1 Air Combo Plus, Finishing Plus, 2 Form.