17. Swarm missles are definetly an answer to PD. View this video if you want to lea. Kinetic weapons (Gauss Cannons) are good against. This is the first Stellaris game I’ve done pretty well in, and I want it to stay that way. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. . Autocannon. You can check out the full list of patch notes from Galactic Paragons and 3. Stellaris Nanite Guide. Kinetic Weapons in Stellaris also come in multiple categories. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled them with. 3 auto > railgun ~32. In 3. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. Most of your damage output is coming from that Torpedo anyways. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Don't stress about armor or shield tech. Add "Starbase Lance" less powerfull than "Starbase Lance II". In Stellaris, it is kinda similar, although this is a very simplified approach that should only be used as a rule of thumb. It will say “no sector” or something similar. This seems like a bug, as the code clearly says zero. laser, where plasma, where rocket to adapt to. Below the link, we have a brief listing of the updates to SSW. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. Again, in Stellaris, you are only limited by your imagination. Don't stress about armor or shield tech. Stellaris. It also adds several new subtrees with technology based on crystals, psionics, gravity. Cruiser/Battleships beat Corvettes; Corvettes beat Artillery;. I know, but i dont think the OP knows. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. Torpedoes deal with the armour and autocannon deals with shields. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. 1; 2. I know, but i dont think the OP knows. :Open up the L-cluster. Against shields only and armor only. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. 8. Ditch the Tachyon lance unless you're going up against Prethoryn. Nanite Autocannon Technology;Physics research. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. 5 Stellaris Tech Id List – J to P. Any tips on what situation/role which weapon class wins out?In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. Physics research area comprises the fields: Computing, Field Manipulation and Particles. 99. Stellaris is a game with a lot of details to it, and can take a while to understand. Here are the complete notes for Stellaris 3. They can be on the outskirts firing while the autocannon corvettes take up the front lines. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Hello stellaris community, I recently started playing stellaris and got better and better over time. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Yeah, that's pretty much the meta for the version of the game that console is on. Playing Tall is a very special type of empire. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. 1. VisthaKai. Jul 17, 2021. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. Company Discord:It Out!YouTube: 3. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while. Report. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Technology. it all depends on what you're going to be fighting. Autocannon fleet power calculation might be the most important issue to fix currently. ago. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. research_technology <Tech ID> Copy. ago. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Stellaris Wiki Active Wikis. The autocannons eat the disengagement rolls as each hit does so little damage overall that it doesn't give a high. Both have bonuses to hull, and your DPS is decent. g. Starbases lack PD weapons and Fighters only counter Fighters now. The range is just awesome. Mods can change that though. Before 3. Habitats built before this patch should update if you take down and rebuild an orbital. 27. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). . This mode. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. 6, we’ve also reworked how the Ascension Paths from Utopia work. Oct 14, 2022 Jump to latest Follow Reply Description Large Autocannons and Kinetics Have No Minimum Range [3. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Without rating this mod it's much harder for others to find it. DPS is through the roof, hence why the fleet power with them is so high. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. You cannot exceed 100% accuracy on your ships. (optional)4. ago. One major change is the way we store equipment. X branch). As it says. 0) Number of years since game start is greater. Legacy Wikis. Stellaris. x. MrMurLock. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. 25 / ×2. Again, in Stellaris, you are only limited by your imagination. Adaptive helps you grow faster on colonies too. :Unleash the Gray Tempest or the cluster is filled with the denassu. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Finally, in terms of battle, stellaris is not very punishing. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Stellaris: Suggestions. • 5 yr. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. . They can be found in special predetermined systems and rival moons in size and. Stellaris 3. ago. As part of a synergistic design, Autocannons are a great weapon. So if your wars are with vettes & few destroyers - it will shine. Large. Updated to 3. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Where the corvette fleets fail is when you're up against the endgame crisis on higher crisis-strength games. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Most warfare is settled through space combat. Jump to latest Follow Reply. List of all technology ids in the game to be used with "research_technology" console command. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Minimum range means, that ships cannot fire too close with certain weapons. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. Don't stress about armor or shield tech. kinetic are outgunned my kinetic artillery. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Only has G slot chassis. Once you are done, build some more and keep on building as long as your energy budget let you. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. Cheaper Alloys cost than armor. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. Report. Finally, in terms of battle, stellaris is not very punishing. The Stellaris 3. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). I'd personally consider it one of the best weapons for its slot, honestly. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. These IDs are intended for use with the “research_technology” console command. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. That doesn't answer the question for. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. and I gave it 2 PD weapons as well as a M autocannon and 2 lasers to help kill smaller ships. Authors description: Amazing Space Battles. So shielded corvettes will do best against them. AC also have higher tracking and lower range. 000 of disruptor cruisers with the cruisers loosing basically nothing. More posts you may like. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. 10 carrier cruisers) were sitting around 250,000 fleet power. Space warfare. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. raw dps of PD is comparable to the raw dps of most small slot weapons. Science Ship Automation. So the base power and damage output of AC1 is 30% higher than Coilgun2. Winning battles across the stars is about adapting to the enemy's loadout and. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Shields- 1. That said, it might be a fun idea to limit these special weapons -- Autocannon, Plasma, Disruptor -- to M-slot only, just to make M-slots slightly interesting. Stellaris. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. It has zero weight and nothing increases it. You can get this up to crazy values like +300% diplomatic weight from economy. Members Online It's time for the real question. It was last verified for version 3. Information. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Also, they have the shortest range weapons out of all the crises. It is a no big deal but is this intended? Reply. Gauss Cannons have longer range and can be small, medium or large. 50 Power: -2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. notagoodpainter • 10 mo. Jump to latest Follow Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This lets you begin building ships right away. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. 所有帝国的舰船进入掠夺. Leviathans can be encountered. Stellaris Wiki Active Wikis. Advanced shields require Strategic Resource to make. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Cruisers let me up my game on missiles. 1 the first in the 3. . Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. As anti-shield weapon is also better then T3 railgun. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 2, this include batteries for Orbital Rings. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. r/Stellaris. The range is just awesome. r/Stellaris. Stellaris Tech Tree. 99. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. Lets break down every change coming to Stellaris with Patch 3. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. Added Armor Hardening and Shield Hardening modifiers, which. By that time, the crusader slugs a. Content is available under Attribution-ShareAlike 3. A solid platform. Colonize As Soon As Possible. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. So you should be phasing these out. 1, but questions/comments still valid most likely for 3. · 5 yr. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 3) Government Variety. As for the "best" corvette build- early game it doesn't matter. I'll add other modders' stuff that I like whenever I have time to try it. . My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Nanite Autocannon and Flak. . Stellaris Mods Used: Extra Ship Components 3. In term of DPS, one Disruptor Crusier has 76. visual issues. gort32. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. Members Online •. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. The Firerate decrease is against such Fleets. Cruisers full plasma. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0) Number of years since game start is lower than 5 (×2. If you want to use this mod or stop using it, I advise you to launch a new game. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 25) Has Discovery Traditions Tradition (×0. Betrix5068 • 9 mo. 6 What version do. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. Nanite Autocannon Technology;lasers are outgunned by plasmas. 25) Has Discovery Traditions Tradition (×0. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Stellaris Wiki Active Wikis. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 2: - Updated Habitats for 3. Torpedoes fire slowly, and do extra damage based on how big the target is. Metaslaves, probably. Hangers , PD/Short Range and Neutron Launcher. If you are going to put something in the other slot, make it an Autocannon since that. Starbases lack PD weapons and Fighters only counter Fighters now. r/Stellaris. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Kinetic Weapons in Stellaris also come in multiple categories. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. Legacy Wikis. phase distruptors suck big time. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. . 3. Corvettes are shields, and then split between torpedo boats and kinetics. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. To quickly find a tech in this list press ctrl + f and type in the techs name. Go to Stellaris r/Stellaris. Let's play Stellaris, now w/ a Galactic Senate, Star Eaters, Radioactive Life, and. Player is normally able to fit those only on Small slots. 2. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. The first new concept introduced here is "fleet design. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. • 2 yr. Stellaris Wiki Active Wikis. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. ago. Fully compatible with At War: Advanced Ship Sections and all other At War. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Meanwhile, try to expand outwards and look for suitable new colonies. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Full Disruptor fleets can be a thing, but the issue is raw DPS. Also,. Scourge missiles are good against armor and hull and slightly better against point-defense. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. lexa_dG • 10 mo. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. Mar 19, 2018. ago. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. 6 Fleet Meta Prediction. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Compatible with Stellaris v2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. 000 Fleet power Stellaris Technology ID List. . By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. 25 / ×2. Torpedoes don't need you to break shields first, Plasma and Laser have low. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Increase building time and cost for Fortresses, Citadels, Heavy Modules. Been playing about a year and half, still on 2. Probably has something to do with an L-Cluster outcome, and it's also. Stellaris Wiki Active Wikis. ) are good against armor but bad against shields. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. For kinetic weapons, you want a scientist with Propulsion expertise. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). TBH i wonder what's driven the devs to that decision. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Cruisers die way too easily to static defenses in order to justify their usage; their +hull upgrades are higher-tier than corvette / destroyer ones - so they cost more - and also come at a time where you don't really want to spend time on them. 5. 28. Stellaris Wiki Active Wikis. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. Now with 3. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Having two titans in this fleet or in one engagement makes you likely to dominate. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. I certainly remember that being the case, it’s why I stopped playing xenophobes in. ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Kinetic Artillery is the best Large kinetic weapon period. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Legacy Wikis. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Against shields only and armor only. 28 Badges. Autocannon vs Railgun is more up for debate for S and M. Also you can get a damage boost against it from curator enclave. As it says. at which point both options of computer are pretty useless for e. There is no best weapon. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. ago. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 6 and some little future nuggets. Really helps winning. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. Legacy Wikis. In vanilla, the max cap is 500. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2RC_0041 • 10 mo. Reply Inchtabokatables Space Cowboy •. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Which result in inability to fire those weapons. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. A cruiser with auto cannons will be demolished by a cruiser or battleships with large weapons consistently. Industrial Base. 8.