fnv weapon comparison. The katana is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. fnv weapon comparison

 
 The katana is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenalfnv weapon comparison  As expected, the veteran rangers of the NCR have big irons on their hips

Note: Unarmed weapons do double normal damage in V. The Blade of the East has an effect of -2 HP for 10 seconds. Variants []. Skilled. 56mm pistol is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. A good way to show this is with a high rate of fire weapon and a low base critical chance. Before she could capture or kill Elijah, he sent the ghoul prisoners of. You can acquire Oh Baby in the southwestern. Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the . The AER14 prototype is a unique energy weapon in Fallout: New Vegas. T. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. Instead of switching out really quick for a fast frag grenade throw and then back to the player's primary weapon, the Grenade Rifle is probably one of the best explosives weapons due. Grants 25 percent extra accuracy with all one-handed weapons. Throwing knife spears are used to create and maintain the knife spear. Penalties. The weapon must be stronger then the original weapon the companion uses. The Two-Step Goodbye is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. These two guns are utterly superior to every other weapon in the game for one reason or another. Battle rifle expanded. Solid Project has my favorite sprint mechanics/animations. sinsorrow1 17 aout 2014 à 8h11. Recompense of the Fallen is a unique dog tag fist. The hunting shotgun is a weapon in Fallout: New Vegas. T. The hunting revolver is a large, double-action revolver that fires . S. This makes it very effective at hunting game. If the opponent cannot be fatigued, the gloves will instead inflict 15 damage to their health. The Terrible Shotgun is a unique shotgun in Fallout 3. 7mm SMG+/Nail Gun. Bleed Me Dry is a side quest in Fallout: New Vegas. These 'projectiles' cause splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered. T. If there's one thing that can definitely be commended in Fallout: New Vegas — especially when compared to Fallout 4 — it. 357 Magnum revolver. These have the same design as the brass knuckles, but are made from a darker metal and have spikes attached to each knuckle, enabling the knuckles to puncture and slash open the skin of an opponent. S. A single cartridge requires the following ingredients: Breaking down a standard 10mm round yields: 10mm pistol Weathered. The light machine gun is a fully automatic 5. This skill determines combat effectiveness with any melee weapon and combat effectiveness with non-explosive throwing weapons. Lillian Marie Bowen is a nightkin and former assassin of the Unity living in Jacobstown in 2281. The variety of different ammunition types can be daunting to new couriers. It consists of several NCR military dogtags clenched between the fingers on each fist, with the chains wrapped around the knuckles, proximal to the palm. Note: Melee weapons do. Often called a "samurai sword" or "samurai. The Plasma Defender is a powerful energy-based pistol that fires superheated bolts of green plasma. The . Fallout: New Vegas weapons/Comparison; Repair list; B Category:Fallout: New Vegas weapons by skill; C Category:Fallout: New Vegas craftable weapons; Category:Fallout: New Vegas cut weapons; D Category:Dead Money weapons; G Category:Gun Runners' Arsenal weapons; HLa Longue Carabine expanded. 355. A. Award. at the cost of 10 more action points (requires a Melee skill of 50). Copy and paste all those files into the data folder of your game. 56mm rounds. Crimson Caravan Company - Blake occasionally sells them. The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. The AMR is the only that comes close to a YCS in terms of usage. Boasting superior damage and critical damage, it offers faster attack speed and double the critical hit chance. They lack stealth and sniper options compared to guns. It counts as a holdout 1 weapon, meaning it can be snuck into casinos. Five rounds of . Accuracy, a value between 0 and 100 representing the weapon's accuracy, derived from. That thing is the exact contrary of the "All American": slow, single high damage shot, small magazine, slow ass reload. 2 Energy rifles 3. It lobs flammable fuel with a splash damage possibility at the target in an arc. The first . Gatling Laser - the ultimate dps machine, and also one of the most practical weapons in the game. It is semi-automatic and uses 20 round magazines of 5. at the cost of 8. i prefer the ranger sequoia or mysterious magnum because i'd rather have a cool ass courier than an effective courrier. In conclusion: Unarmed is subjectively better, but only because you have more damage. The 10mm round is a type of ammunition in Fallout: New Vegas. The grenade rifle is a single shot grenade launcher which fires 40mm grenades over a respectable distance. Here's a quick comparison, assuming you have a minigun and a base critical rate of 10%. It is able to punch through most critters and low-level armor with ease, when compared to the more commonly found and cheaper laser pistol. This crude weapon is a piece of concrete with three pieces of rebar sticking out of it. However, the SMG shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power can be negated by the value of an enemy's. Weapon Requirements: 75 melee weapons skill and 6 strength. Unlike the K9000 cyberdog gun, FIDO uses . RELATED: Every shot deals 75 damage, always crits, and has a tendency to disintegrate targets. When fully. This weapon launches balls of fire that ignite foes from a distance. It does a significant amount of damage and comes with a scope as standard, versus requiring a modification. Load your game. It is very much a click-to-delete weapon. 308 ammunition. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. They are much bigger than 25mm grenades,. Stomp is an attack that deals double damage, where the target receives a swift downward kick,. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models. . Explosives have the best midrange weapons and crowd control and very good raw power but are least versatile. Missing guns. at the. Agreeing to hunt for her will start the quest and Lucy will send the. The boxing gloves are a non-lethal weapon in Fallout: New Vegas. For an overview of unique weapons only, see Fallout: New Vegas unique weapons. I do think explosives are the. This results in the need to. Thermic Lance best melee. It is different from the heavy incinerator as it has a slower rate of fire, shorter range, and a less potent projectile. There are three coils along each side similar to the heating coils of an actual toaster. When punching, the jack pushes forward, smashing into the enemy. Weapon Requirements: 75 melee weapons skill and 6 strength. T. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. A. Initial level = 2 + ( 2 × Strength ) + ⌈ Luck 2 ⌉ {displaystyle { ext{Initial level}}=2+(2 imes. It increases crit chance with all weapons, but. The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. Note: Unarmed weapons do double normal damage in V. This weapon qualifies as an improved holdout weapon. DAM - damage dealt by one shot/hit. The maximum cyclic number of shots/attacks per second, without considering reloading. However, after all the number crunching, and taking ammo, perks and upkeep costs into consideration, it turns out that the Brush Gun is the best VATS weapon to use in Fallout: New Vegas. The . T. . 45-70 Gov't ammunition. The main differences between Fallout 3 vs New Vegas are: Fallout 3, in terms of tone and narrative, is a much more gritty and linear affair, whereas FNV has a narrative that is much more light-hearted and open-ended. The Ripper is a weapon in Fallout: New Vegas. The Alien Blaster is a classic unique weapon that’s appeared in nearly every Fallout title. at. Wasteland Clothing Hires will cover most of the vanilla clothings to bring them up that little bit. If you're on PC, it's fixable using this: Gomorrah Companion Weapon Fix. The ballistic fist is a weapon in Fallout: New Vegas. This mod compiles all of my standalone NIF-bashed weapons into a single pack, and adds new optional vendors who sell them. S. A handle on the "blade" allows stability. Danny Nov 21, 2020 @ 4:01pm. This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. Doctor Go-Go Nov 21, 2020 @ 9:47am. The Chopper is an aged and rusted version of a cleaver with white tape wrapped around the handle, and with the blade curved upward. A. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. I will now endeavour to lay out their usefulness, in a way that makes as much sense as possible. The marksman carbine is a weapon in Fallout: New Vegas. While Confirmed Bachelor is supremely useful, as a woman you're better off taking the Black Widow perk. Despite its rusted condition, it is one of the most powerful melee weapons in the game. LVL: 13Dificulty: Very HardWeapons: 10mm Pistol + SMG, 9mm SMG, 357 Magnun, Caravan Shotgun, Single Shotgun, Sawed-Off Shotgun, Varmit Rifle, Cowboy Repeate. 22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the. As expected, the veteran rangers of the NCR have big irons on their hips. The BB gun is a two-handed rifle with no Strength or Guns requirement. This large, double-action revolver is a rare, scopeless variant of the hunting revolver. However, it is more. S. The absolutely best weapon is either the All-American (base game, Vault 34 armory) or Elijah's LAER Rifle (Old World Blues, Elijah's Camp). 44 Magnum revolver and comes with a scope, as opposed to the . 44 Magnum rounds instead of . However, especially at higher levels, they can be bought in decent quantities from some merchants. 308, . S. The laser RCW (rapid capacitor weapon) is a weapon in Fallout: New Vegas. Weapon Statistics: 42 damage. esp" last in your load order. The brain case and the scope are red instead of green and the decal is changed to a bulldog. The bumper sword is a weapon in Fallout: New Vegas. The Gauss rifle is a weapon in Fallout: New Vegas. Dmg = unmodified base weapon damage (see weapons page) Skill = a weapon skill modifier ranging from . This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. DESCRIPTION. Recompense of the Fallen is an Unarmed weapon in Fallout: New Vegas. 355. Wearing medium armor causes the wearer to move 7. The Tesla cannon is a weapon in Fallout: New Vegas. Burst fire is multiplied by the number of shots in a burst. C:Program Files (x86)SteamsteamappscommonFallout New VegasData (your file path may be different). A. One of the rarer ammo types in Fallout: New Vegas is the 12. 45-70 Gov't, has an item HP of 200 and inflicts. The Q-35 matter modulator, (Quantum plasma modulation matter injection rifle version 35) is a unique version of the plasma rifle in Fallout: New Vegas. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by. Gehenna is the GRA variant of the Shishkebab, a flaming melee. Hit Points (HP), also known as Health Points or Health, are a game mechanic used to measure the health of a character. The fire axe is a wooden handled axe with a heavy steel head intended for firefighting use. The SIG-Sauer 12. Note: Unarmed weapons do double normal. The shoulder mounted machine gun is essentially a shoulder-mounted minigun. Critical hit. Fallout: New Vegas Classic Fallout Weapons Remastered compared with original Classic Fallout Weapons mod. Weapons spread determines the accuracy of a ranged weapon in degrees. 12 DPS or 154. 7mm submachine gun is a weapon in Fallout: New Vegas. Bear trap fist. The plasma pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. 1 Legend 2 Guns 2. Vertibird Comparison image, Fallout 4/76 version (left) and Fallout 3/New Vegas version (right) “ The XVB02 'Vertibird' is a VTOL ('Vertical Take Off and Landing') craft with an extremely durable armored fuselage and can be armed with a variety of offensive weapons and defensive countermeasures. Improved Vanilla Male Body: If you use vanilla. . T. The . 4 Shotguns 2. The battle rifle is the GRA variant of This Machine, with a slightly darker finish. Grants 25 percent extra damage with Hatchets, Knives, Dynamite,. Among the Mormons of New Canaan, it was the ammunition of their signature weapon, the . 22LR round is a type of ammunition in Fallout: New Vegas. They are much bigger than 25mm grenades, making them heavier and harder to fire at great speed. S. Here's a quick comparison, assuming you have a minigun and a base critical rate of 10%. The Tesla cannon is a shoulder-mounted energy weapon that is powered by electron charge packs. esp now requires Dead Money DLC (Holorifle)Unarmed weapons in Fallout: New Vegas can utilize up to three special attacks in V. This Machine is an unique battle rifle, a gas-operated, semi-automatic, clip-fed rifle chambered for the . Compared to the standard 10mm pistol, this weathered variant is cleaner. Blood-Nap is a unique variant of the Bowie knife that does bonus critical damage, gives a bonus critical chance and adds +10 to Sneak. Leave some feedback please! Future lists? Something missing? Presentation ideas? This's the FIRST ranked list video I've EVER done, of course I figured it be. The usefulness of this perk is debatable depending on play style, as someone who does not care about the movement penalty of having a weapon drawn will probably rarely holster/switch weapons. The AER14 is similar in appearance to the AER9, although it is a lighter gray. 45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes . 38 special rounds. The Van Graff laser rifle is a unique weapon in Fallout: New Vegas. It also has a. Because it is available in the last stages of the Fallout: New Vegas game, one needs to level up as much as one can. The Grenade Rifle is one of the most deadly weapons for pretty obvious reasons. How to set a weapon for your companion - only let them carry the weapon (s) you want them to use, and carry all of your weapons yourself. 7mm Pistol+. A primitive but effective weapon used by Caesar's Legion to take out opponents from a distance without having to rely on bullets. It has a dark blue grip and the blade is still stained by the blood of the Fiends it last killed at. The blade is stamped with the serial number 02280. You are truly a Guardian of the Wastes. Compared to its generic counterpart, Sleepytyme has been heavily modified, both externally and internally. . This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease. Additionally, fatigue damage cannot be inflicted on robots, as robots cannot be knocked unconscious in the traditional sense. The sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on Old World Blues. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. RELATED: The 10 Best Laser Weapons In Fallout: New Vegas. 7mm pistol variant sold by Mick at Mick and Ralph. Before the Great War, this building was the headquarters for the Villa police. Both This Machine and Brush Gun do ~3. 56mm machine gun with a rapid rate of fire and an ammunition capacity of 90 5. 45-70 Gov't ammunition. Brass knuckles (Fallout: New Vegas) C. In comparison to the standard laser. 5. With an Accepted reputation. For example, the minigun loads 240 rounds at one time and fires an exceptional. The throwing knife spear is a weapon in the Fallout: New Vegas add-on Dead Money. . The Sprtel-Wood 9700 can inflict 16 damage per hit in good. It delivers additional bonus damage to robots and those wearing power armor. 45 caliber, late 19th-century era black powder rifle round, . The combat knife is a weapon in Fallout: New Vegas. Both This Machine and Brush Gun do ~3. It is an Unarmed weapon composed of a thick, reinforced leather armband with three crude, jagged blades made from scrap metal bound to it with leather straps. Ranch State Park, along with a single Khan as a guard, the armorer serves her tribe by managing their supply of weapons and ammo. Switching. Born in 2078, just a year after the Great War, Lily lived a simple life, married to her husband and with at least one child who gave birth to two grandchildren, all of them living in the safety of Vault 17. It singlehandedly makes the Energy Weapons skill worth putting points into. Alien Blaster. Special Agent Frank Horrigan is a super mutant and an agent of the Enclave's Secret Service in 2241. Using the less common but more powerful 12 gauge shells, the hunting shotgun is designed to be the mid-to-end game shotgun class weapon, only outclassed by the. Compared to the standard grenade rifle, the Great Bear grenade rifle has a khaki painted barrel, darker wooden stock, blue highlights on the wrist and fore end, and a white US Armed Forces star emblem on the stock. This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy. Modifies: Hit Points, Melee Damage and Carry Weight Strength is primarily relevant to two in-game mechanics: Carry Weight and satisfying the minimum Strength requirements on weapons. It combines accuracy and good stopping power, with low visibility and moderate recoil. They are. The . The weapons are fully modifiable with weapon mods from vanilla FNV, WMX, or WMX-MW; and are fully implemented into relevant perks/challenges/etc - as. Standard and. Players need to choose wisely when using this weapon, however, as the ammunition found. 56mm pistol in Fallout: New Vegas. The weapon has a far larger spread than normal shotguns, and full damage is only done if all pellets hit, making it most effective in close-quarters. Knock-Knock is a unique weapon in Fallout: New Vegas. sinsorrow1 17 aout 2014 à 8h11. Fallout: New Vegas is an amazing game and a brilliant RPG. Should a character be reduced to 0 HP, the character dies. Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons. Energy weapons are one of my favorite parts of Fallout, but if you aren't packing mods into your game they're simply terrible in New Vegas. The varmint rifle is a low-powered hunting rifle, designed for hunting varmint and small game such as geckos. Weapon name; Damage, the base damage of the weapon. The name refers to the fact that these carbines are designed to be handled easily in brush, or in any tight spaces where a long-barreled rifle would be unwieldy or impractical. FNV extreme stutter loading in area causing car to fly everywhere. Works at all ranges and incredibly ammo efficient. I don't think I can honestly say that one category is better than the others. They lack stealth and sniper options compared to guns. 56mm, . 357 Magnum revolver in Fallout: New Vegas. Military. (Great for setting up NPC battles) 10. It was sent as a gift to a general in the United States military by a friend who stole. Note: Melee weapons do double normal damage in V. Pushy is a unique weapon in Fallout: New Vegas. Spiked. The throwing knife spear is similar in shape and design to the knife spear, except it has only one cosmic knife aerodynamically tied to the end. This perk significantly increases the player character's ability to make stealth kills in close quarters, making silenced pistols and SMGs more useful. Fallout 4 has 105 weapons counting unique weapons, but not counting weapons that can be made into rifles like. Boards. 45 Auto. 223 pistol was modified from a full sized . 357 Magnum standard and JFP rounds can be crafted. The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. 223 pistol was modified from a full sized . It has increased damage compared to. The automatic rifle is a weapon in the Fallout: New Vegas add-on Dead Money. The barrel, frame, and cylinder are made of a smooth black metal decorated with ornate gold etchings, with a polished. you can use any weapon with any stat, but to use one effectively you have to surpass the weapon's strength and weapon skill (guns, energy weapons, explosives, unarmed or melee) requirements. This revolver features a dark finish with intricate engravings etched all around the weapon. Not sure how you even came to comparison. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. Its electrical nature makes this weapon especially effective against robots. Compared to its more common variant, the 9 iron, it is in more pristine condition, having a straight handle instead of the bent one seen on standard 9 irons. You'll now see the the weapon mods. Unlike throwing hatchets, these are not balanced for use as a projectile weapon. Love and Hate is a unique pair of knuckle-dusters that deal more damage than the standard variants. YCS is the best EW sniper. 2. The tri-beam laser rifle (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Seamless Quest Mods. A. A. While on his quest to find a way to overturn the Brotherhood's defeat at HELIOS One by the NCR, Father Elijah continued tinkering with various technologies that he came across; the holorifle was one of them, of which he innovated more than once and produced multiple models of. The incinerator is a weapon in Fallout: New Vegas. It has a special Grand Slam attack that does 200% damage in V. The brass knuckles can successfully strike about 995 times from full condition before breaking. g. It is identical to the Fallout 3 version, but can now be modded with the flamer expanded tanks. Power is. at the cost of 13 more action points (requires a Melee skill of 50). This cherished weapon was given to recruit decanus Dead Sea by his centurion in recognition of his contribution to the victory over the Sun Dogs. Level 8, Melee 45, Guns 45. Love and Hate is a unique weapon in Fallout: New Vegas. It is considered a holdout weapon, and can be carried concealed into weapons-free. The alloy retained so much heat that the blade glowed red-hot. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. The R91 assault rifle is a two-handed small gun in Fallout 3. The proton axe is a weapon in the Fallout: New Vegas add-on Old World Blues. U. Holy Hand Grenade of Antioch best thrown explosivè. Recommended Mods. Fallout® New Vegas™. This sniper rifle is an older model of the famed DKS-501, chambered for . With a high enough Energy Weapons skill, the flamer will deal high damage to all forms of unarmored and lightly armored enemies (giant ants,. Compared to its standard variant, the Cram Opener deals 7. 7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). 1. About this mod. The handle is wrapped in red ribbon. It has four more coils around the barrel, possibly explaining the greater weight and damage, while. The ballistic fist is a top-tier Unarmed weapon. While the . The . Sections of this ballistic fist are colored yellow, as opposed to the standard variant's monotone color scheme. T. The 9mm rounds it uses are common and lightweight, making it even easier to spray-and-pray. if you hover over to a weapon in your pipboy screen you will see the weapon's stats. A modified version of the standard Saturnite D-25A power fist, its creation comes from being overheated by a process only known to the Toaster in the Sink. It is located near Primm Pass and south of REPCONN test site, past Harper's shack. A. 45 Auto pistol with a shortened barrel, it features a custom skeletonized hammer and trigger; officer length slide and a snake-skin grip, along with the etched Greek text "καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει (kaì tò phõs én tẽ skotía. Super-Heated Saturnite Fist is my choice for the overall best one in the game, but it does take a while to acquire it. This modified 12. Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the . Fallout: New Vegas features a ton of powerful unique weapons — today we'll go over the best of them, and where to find 'em for yourself. It looks like a standard Gauss rifle, but with a sandy or rusted texture along the barrel and main body, and it sports black stripes on the wooden stock. The Terrible Shotgun is a unique variant of the combat shotgun and has the second-highest damage of all weapons in the Small Guns category. S. S. It deals electrical damage with extra damage against robots and power armor. The Blade of the East is a unique weapon in Fallout: New Vegas. Guns 9mm pistol Maria 9mm submachine gun Vance's. 308 round is a type of ammunition in Fallout: New Vegas. It is a hand-axe with a rubber-gripped wooden handle for chopping wood and limbs alike. . , each at the cost of 20 Action Points, depending on the character's Unarmed skill. An HD 2K weapon retexture pack that aims to update all of the weapon textures of NV to a new era. The CZ57 Avenger or Avenger minigun is a unique weapon in Fallout: New Vegas. Certain models may have a serrated top edge while others also lack this. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. Once installed, no additional steps are needed to launch Fallout New Vegas with NVSE's. Latest Version: Version 1. . Gobi Campaign sniper rifle expanded. The product code "D-25A" is stamped onto its left side while the Saturnite name and logo are stamped above and below it, all in white paint. Durability []. Wearing any armor will make the wearer louder based on the armor's weight at a rate of roughly 4. Vance and his wife Vikki were "master criminals" before the Great War. Rate of Fire, the shots fired per second of the weapon. 308 caliber rounds were a full-size rifle cartridge, used primarily in hunting rifles in the United States before the Great War. 2 Rifles 2. Unlike most other submachine. The explosion. Built to Destroy: This one didn't appear in any game prior to (or since, Todd) FNV. Nvce seems to change the npcs using the game textures, the next time i might use it to go. Donate premium membership. However, after all the number crunching, and taking ammo, perks and upkeep costs into consideration, it turns out that the Brush Gun is the best VATS weapon to use in Fallout: New Vegas. The plasma pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. It also does not have a handguard like other laser pistols. Vance's 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. It also has a 30% faster attack speed, 0. Ballistic fist.