halberd beam ftl. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. halberd beam ftl

 
 The Heavy Laser Mk1 beats it (once shields are down) and is available to everyonehalberd beam ftl  FTL was in a generous mood for this run

Halberd beam is my favorite weapon. just got a second Halberd beam first move in sector 2. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. #15. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. It delivers 8 damage from one weapon slot at affordable power and time usage. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they do a lot of damage, but you have to get the shields down first. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Also pike beam was better for cheeky swipes. If they score more than one damage (I. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. I or II; A lot of. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Crystal Burst I. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). So, here are the tips I can think of. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. E. Halberd beam, dual laser, breach 2 bomb. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Sure, they do a lot of damage, but you have to get the shields down first. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Random events are initiated by jumping to another system. FTL: Faster Than Light > General Discussions >. From my experience, the Halberd is the best heavy weapon. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. Sure, they do a lot of damage, but you have to get the shields down first. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. Can. Ion while not the best opens up fun options. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Leave the lasers (middle-left) alone. Oh heck yeah. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. I'm on Stealth A. Posts: 21. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. 25. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Virtually no ship ever recovers from that beating, and. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Members Online •. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. It's worth doing this a bunch of times if you want a good shot. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Halberd Beam. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. 16 votes, 23 comments. Halberd beams are humongously strong if you get a ships shields down. halberd beam, on the other hand, is an incredibly useful little beast. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Sit down Burst II and Flak, you're good but not the king. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. Like any projectile weapon, lasers can miss. Most people know about certain weapons that specialize in different areas that make them memorable. Fire drone is actually not too bad with the right setup. Also pike beam was better for cheeky swipes. With 2 shields active, it will do 1 damage per room, because 3-2=1. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Combine this with its very fast charge time. Glaive Beam still hits for 3. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. I hit every store in the game and NEVER got ANY weapons to buy. Jun 6, 2017 @ 1:59am. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Except it never works. Is it not?FTL: Faster Than Light. There are a total of 40 weapons ranked in this tier list. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Double beams in general is bad idea, unless you have something crazy as secondaries. The fires quickly get out of control. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Like everything in FTL, it depends. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Even the Defense Drone I goes a long way to keep missiles off your tail. You have a Leto, but it will gather a ton of dust to begin with where the. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The Zoltan Cruiser A design is one of the more terrible ships in the game. 9. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. The ship basically can't touch me at this point. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For example, an Engi ship will never have offensive drones. I'm wondering how to make these work. FTL: Faster Than Light. This event can occur only once per sector. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. In general the Halberd is better. The DPS of any weapon depends on the rest of the loadout. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. The other went to cloaking. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. I'm wondering how to make these work. Ensign;. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 111 votes, 50 comments. " 1. Sure, they do a lot of damage, but you have to get the shields down first. Keep your eye out for blue options which often lead to more favorable. Lasers are general-purpose energy weapons. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. g. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. 6. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. Started my first game as Zoltan cruiser. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. glaive. If you use Glaive on level 2 shields, it does 1 damage. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. 2. Sure, they do a lot of damage, but you have to get the shields down first. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Power requirement: 3 power 3. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. This event can occur multiple times per sector. Pike/Halberd Beam aimed at as many systems as. Another great combo is a Halberd beam + fast ion weapons. You also have a good number of weaponry, each one with its advantages and disadvantages. 12. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. . On lower difficulties, he. Glad to know they had the dedication to bring. With 2 shields active, it will do 1 damage per room, because 3-2=1. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Then my own shields to layer 3 better late than never. FTL: Faster Than Light > General Discussions > Topic Details. 96a-RC10] The Star Federation v0. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. The grid layout of the ship prohibits 5 rooms being any closer together. i suppose you could argue that selling. FTL is a roguelike game where you control a spaceship and must jump through space. Enemy Heavy Ion + Halberd is a much more precise dodge. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Every layer of active shields takes one damage off the beam. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. Though it's more power, I much prefer the Halberd Beam. Sectors are determined randomly, but there is a 48% chance for a sector to be. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. These collisions can be accidental or planned (example). Press J to jump to the feed. Date Posted: Feb 21, 2019 @. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. 56 votes, 47 comments. If the room is. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Keep the Glaive Beam charged and fire all your other weapons at once. Per page: 15 30 50. ) This is the great advantage of hacking Piloting. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. FABIO. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Tooltip Beam weapon, 2 damage per room. Halberd > Mini > Hull in my personal opinion. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. No boarding or mind control, so point is there are multiple ways to beat it. 25. Posts: 126. Hard Stealth A, right before last jump of sector 6. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. FTL was in a generous mood for this run. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. However it cost 15 more scrap in store. (at least)Level 5 engines. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Thanks to Alcom Isst for compiling the list. 56 votes, 47 comments. Fire. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Holoshideim's FTL Guides. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. (at least)Level 5 engines. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Fuck. Sure, they do a lot of damage, but you have to get the shields down first. If you are interested, you can find everything in the spreadsheet below, together with the stats. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. There are also distress signals that may come from different systems. Glaive beam will cut through two shields. Pike Beam: Takes huge sweeps across enemy hulls. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Halberd beam: This one really shreds stuff up. just got a second Halberd beam first move in sector 2. The Halberd Beam is the single best weapon in the game. The layout is wrong. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. With one shield active, it will do 2 damage per room, because 3-1=2. 2. Upgraded cloaking makes this easier. Nice, I was trying to think what the best complement to double halberds is. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. A Defense drone Mk. Then once the beam breaks the shields, the Chain Laser mops up faster. the Burst II, Flak II and Halberd Beam. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. You come across a Lanius ship in the process of absorbing a Rebel automated scout. They can be bought at stores or rewarded from events. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. And the Halberd actually kills faster than its bigger brother Glaive. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). For the tables of all weapons, see Weapons (tables). Keep your eye out for blue options which. Hull is not as powerful, but can fit right in with your current setup. 08. There are only 8 buy-able laser weapons in FTL. Beams and ASB shots do not collide with anything. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Like any projectile weapon, lasers can miss. This event can occur only once per sector. This page relates to the Traveling Merchant. I can almost always hit 4 rooms including both shields and weapons. I'm wondering how to make these work. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Chain Laser. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. With one shield active, it will do 2 damage per room, because 3-1=2. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. L. 3 missles caused fires in hacking, piloting, and weapons. Tooltip Beam weapon, 2 damage per room. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Discussions Rules and. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. The universe of FTL is inhabited by friendly and enemy ships. At the next store, I reworked my equipment loadout. Once 2-shield enemies are showing up the halberd beam needs help. Got into FTL about a month ago and already put in an unhealthy amount of time. Shout out to the vanilla burst laser 2 x4. Charge Laser, Chain Laser, Hull Laser: they all work just fine. It can be Halberd + Flak I or II, or flak with Pikes. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. 72K subscribers in the ftlgame community. Reply. To see the stats of the unique crew Sylvan, click here. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. The Halberd Beam is. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Author Topic: [0. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). I NEVER got any weapons as loot either. Take for example the Glaive beam, which does 3 damage per room. Per page: 15 30 50. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. )Business, Economics, and Finance. Nice, I was trying to think what the best complement to double halberds is. eventually i couldnt control. View Mobile Site 74K subscribers in the ftlgame community. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. I've had a run of building seriously OP ships recently. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. g. Advertisement Coins. "Friendly" objects cannot collide; for example, you cannot. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. Finally with 3 or more shields active, it will do no damage because 3-3=0. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. The summary can be found below. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. And regards to the shop you had, I would probably choose fire beam. The Ion Bomb ions four power bars for a little longer than its recharge time. FTL: Faster Than Light > General Discussions > Topic Details. Mini Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam will cut through one shield. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Comes equipped on Zoltan A 9. Sure, they do a lot of damage, but you have to get the shields down first. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. GOALS All weapons in the game have to be viable;. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. 19 votes, 14 comments. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Sure, they do a lot of damage, but you have to get the shields down first.