1: if this is even possible. The line your search threw up should look something like. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Alright. 7. Diralia29 • 2 yr. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Re: Looking at the Starsector fuel & supply economy. I get questions all the time across multip. The greater good prevails in the Alliance, sometimes at the cost. AutomatedRepairUnit. For me it is: D:SpieleStarsectorstarsector-coredataconfig. (Like n++) I edit saves semi-regularly to give my ships names that otherwise wouldn't fit in the box. best thing to do first would be to copy paste your save and then edit it with notepad you need to find the 3 places that that game has save you name change all 3 to a new name then put it with your other save now when you load starfarer again you should see two saves one with your old name and one with the new name and they should be. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. Then just delete what you don't like from there. r/starsector. Change your gold items stats etc. You have 2 colonies that are made to be self-sustaining together and have almost perfect combination for market conditions. xml" file with notepad 2. Press question mark to learn the rest of the keyboard shortcutsThis mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. ) Update. Open comment sort options. Combat Chatter Mod. ago • Edited 3 yr. Ship Catalogue / Variant Editor (SCVE) v1. 1 release, though. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. PresidentMattDamon • 1 yr. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). So, these are the most prominent features offered by Starsector Trainer. json) and changing the value of maxColonySize. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. Reverted numerous weapon balance changes. The skilled up mod, does this also. And navigate to "baseNumOfficers" and edit that number. How to edit weapon stats? What you are looking for is the weapon data csv file, which can be edited either with a clean text editor like Notepad++, or a correctly set up spreadsheet editor like Excel. 1a is now out! This is a . Guide att Reddit Navigate to your starsector save folder. So I did some digging around on my save file, If you want to make safety overrides an S-mod, find your save file in: Starsector/saves/ First of all, save a copy of your current save. Late to the party but here are some QoL and visual mods. Save and exit. Nope, you’ll need to brush up. Or used in a suicide run distraction to slow down a superior force. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). Since your computer only has 6 gigs total, that will obviously not be possible for you. Diplomacy events see faction relationships changing over time. 1. The savegame editor enables users to edit savegames for Tomb Raiders 1-5 for PC. 51a) - string editing is made faster for values that are enums; instead of typing them, use arrow left/right to choose a value from the list of acceptable values. got the files but i am having the same problem as killvanya. 95a. There should be a backup of your previous save in your saves folder. -----. Its pretty much just the above minus anything to do with the UAF, Iron Shell, Scalartech, and the Gas Station manager mod. It’s $15. Look for settings. a small guide to Editing items in savegames. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. class file, you will want to use some sort of java decompiler program. It dictates the weapons, the amount of vents, capacitors and hullmods. Replace those with skills of your choosing. Various Effect Supports. There’s a mod called ‘Unknown Skies’ made by Tartiflette which changes star system backgrounds. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. Starsector has a faction system that will determine your relations and reputation with different groups. Variants Lib is a library that provides fleet generating and spawning utilities that allows for more control than what is provided with the base game. Starsector! Join thousands of players in a. Remove the graviton beams. If you go into the settings. *. Cosmetics: Take 40% off sitewide today through 11/28. csv while the less commonly edited information is in the . Over-OP designs would be locked-in to the current save game while the stock-conformant design would be allowed to be accessed from any savegame. So last night I saved a game of starsector. Starsector version 0. Open the XML that matches your character name, and press CTRL-F and type in the exact number of credits you had. 0</spaceUsed> <maxFuel>X. Removed extra crew bonus. log for more info. on Today at 11:26:17 AMLet's go over some key changes you can make in the Starsector settings. A variant file is a special file that determines the loadout of the ships you see inside the game. In general, I favor the Supplies & Fuel-mechanic. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Choose the one you wish to edit and then go value. The benefits of a Dram are well known. pipai_ • 3 yr. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. . Open starsectorstarsector-coredatahullmodshull_mods. png file to change skins, but there are no skins for the ships out there. 0 for hostile. 2. 6. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. and can optionally save automatically for you. You never know if you mess up the file or not later on. Save variants made in devmode. In the weapon groups editor you can choose which groups start the battle on autofire. Starsector. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Bringing them back from mothballing only costs a tiny amount of supply. To me the story points take away the idea of consequenceThe longer the game runs, the more memory ends up being built up. No. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Taking a look at the logfile, I found the crash listed here:Starsector version 0. That applies to any and all programs that run on your computer, from skyrim to starsector. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Skills are permanent bonuses or activated abilities acquired by the player and officers. There's an example command to spawn planets here, and campaign entities here. Save a Massive $176 on a Windows 11 Pro License This Black Friday Upgrade your device, and your productivity,. k. St. Make sure you have the same mods and same versions in both devices. Join. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Requirements. ago. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. 1a] STARSECTOR Ship&Weapon Editor (3. Load the game. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Credits. These three are already functional, and I plan on adding many more. TV-Y7. Well there is now a proper Gundam mod on the StarSector forums. Evolution, Terraforming and Construction, Common Radar, DisassembleReassemble, Skilled Up,. Disables a call inside of the vanilla Phase Field hull mod that can sometimes cause a save crash. bak to campaign. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. r/starsector • Do you use save scumming? votes Yes, all the time. Logged. There should be a . Make sure to make a copy of your current library’s and store then on a file somewhere. hullmods. Download. The only file you have to get yourself is the completed png ship graphic. Dynamic Ship Generation. 3. These are backups of the save. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. pooky207 • 3 yr. 0. My very first mod: feel free to suggest things or report bugs. bak file which is a older version of your current save file. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. open command prompt (Windows-R, type in cmd. Or used in a suicide run distraction to slow down a superior force. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. 1). I've made sure to spell things correctly and not mess with anything other than the 2 parameters that effect Ram allocation. . 96a: - Support for Unknown Skies planet type change projects. Phase Lib. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!) Starsector version 0. 2. Snag a. Drag and drop the folder from the “saves” folder in the starsector folder. A transhumanist quasi-religious Megacorporation from the Human Domain era, hell-bent on helping humanity survive and evolve through extensive genetic modification, ardently enforcing their views and regime either by pen, or by sword. fs. So heres a small tutorial! (There will be youtube vids showing at the end of the post. Put it in the new computer. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. 8Ghz(4. Open that sucker in a text editor like Notepad. 7. ship file that is being added to the vanilla one. editor version 2. ship file and a ship_data. Evolution (whitelisting ships to allow the mod use). Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". My modded game of Starsector keeps popping up and saying memory leak detected. Auto-complete of class/method names, including listing all methods for a vanilla class. I remember that moment when I got killed by pirates failing a mission to ship 720ish units of ore and then 3 hours later I. This page is for modding and specifically modding carriers. Code and decode almost everythings with a genomics approach. Go to your install directory, saves, then the directory that matches your save name and rename campaign. Quote from: Sy on February 29, 2016, 12:08:17 PM. Honestly, better to have empty slots (and save 7 OP each) than graviton beams. paths. . (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. 4. 21 hours ago · Plus: Destructive avocados. A hullmod to automate any ship. SufferNot •. Utilities. The Starsector Ship and Weapon editor. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Every computer is different. Even mods on the mod index may cause such problems, maybe. Turn off your Deck. Main Features. Tentative support for Industrial. Compatibility improvements I intend to make once other mods update for 0. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Right that is what I'm looking for a system that can be self sustaining and not rng dependant. csv. Due to the skill system changes, skill. If you’re lazy and don’t care about the file. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. 8. So 16 frigates ~ 1. exe to run with implicit trust it won't harm you. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . The Aurora is a top-end, high-tech cruiser. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. Starfarer Ship and Data Editor, for Modders. Version 3. Updated to be compatible with Starsector 0. I used an editor called Atom that I've used with Java and C code for school before. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. Reply replyI currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of its firepower spread out across several turrets with a 120°. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. 46. Beam PD does not do enough damage to stop incoming missiles, especially any kind of high volume missile spam for from annihilators or fighters. Editing the save file directly is highly discouraged. 95. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. The player’s relationship with a faction changes as a response to player actions. CampaignGameManager - Saving progress: 1. 40 skills are available. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. If it does crash then further divide the current mod list into halves. ago. Basic crew without EVA suits but with equipped survival belts. It was made to add more of a strategic sense to the system-map. ship catalogue/ Variant Editor 1. I tried, doesn't work. a small guide to Editing items in savegames. a small guide to adding cash in savegames. Bringing them back from mothballing only costs a tiny amount of supply. Exit and load up starfarer. StarSector wapons guide is back. Open the save in notepad++, search for the planet name. Pick them up after. 245. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 9. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. json. . on Today at 04:26:09 PM Modding Resources. add a line to csv file. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). The game follows the region is known as the “Sector”, relatively untouched after the collapse of the Human Domain. ; Mod the game. Avanitia: Lots of feedback and bug reports. Afterwards when you get back to the station you repair them all for free. 2. json and change the setting "altMouseMoveToMassTransfer" to true. Yes, vanilla content is loaded by default. 96aBoth of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Download: Savegame Editor (450 KB) Paul Walton's Position Editor. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. An extremely versatile ship that can be configured to operate in almost any fleet role. Starsector is a game for lovers of the Sci-Fi genre. Open notepad and find your "saves" folder in the starfarer directory. 14, for Starsector 0. Linux: Navigate to the folder that you extracted from the Starsector zip file. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. player - tritachyon. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. If the original save was in version 0. starsector-core > data > hullmods > hull_mods. They can be scuttled for the same resources as a more expensive frigate. player - pirates. save. This is advice from an older gamer (36). 95. After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times. Then go to Program Files (x86), then Fractal Softworks. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. It looks like the savefile got corrupted somehow. . That should actually give you a better idea which mod was causing the issues, too. The first method is looking through the hull csv files manually, but that is. I get questions all the time across multip. LOL! They can make their own top 50 or 100 Starsector mods and put theirs in the top 1 if they can't accept this list. impl. Expanded portrait availability to vanilla factions. So an emp barrage is the way to go. Really can let you min/max your officers. Causalities taken when raiding are based on a proportion of all the marines you are carrying regardless if they participate or not. 1a] STARSECTOR Ship&Weapon Editor (v2. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. This new release should be save-compatible. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. variant file for you more or less. 4. -add "fighter_bay_mods" to setting file that can be used to register hullmods that modify fighter bay count. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. so you forget to save a lot that mod is a must for the game. Go to starsector r/starsector. Starsector is a single-player sandbox style space role-playing game with strategic elements. Main Features. Should help a lot with the flux side issues and the 40 extra OP never hurts. 7ghz. *you can change the ship. It’s deep and complicated, has a lot to offer, and may very well suck you. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. 0. with that, it's. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are neededFrom what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. Download Mod. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. 95. Mod Links Masterpost. 96a and MagicLib 1. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. f. 45 minutes ago · Editor's Pick A Simple, Leisure-Focused. 0</value> </credits> <unlimitedStacks>false</unlimitedStacks> <maxCapacity>X. You can ally with or antagonize different factions, or create your own faction. Any help would be awesome! Thanks!~. In case you still don't know how to activate dev mode: Go to the settings. Just buy it. 1a is now out! This is a . Just doing a casual TT playthrough as my first run in years. If nothing helps, make a post on the Bug Reports & Support. 0 and higher. Modding in Starsector is accomplished by effectively adding, modifying or replacing files without actually making destructive changes to the core game files. You can put one in a zip folder with "Send to" or just make a copy and rename it. The Aurora is a top-end, high-tech cruiser. Find the line that starts with "Automated Ship" In that line, replace com. Automatically adds import statements. save. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Starsector > Suggestions >. Uploaded: 12 Dec 2018 . Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post. Colonies were added in version 0. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. right-click the address bar in explorer and select "copy address as text". That way I can just click autofit later for when I get a weapon or fighter. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Download (0. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. 8. New patch is the perfect time to drop in, welcome to the community. May be easier to just raise the lvl cap. Open the 'vmparams' file and change the allocated memory accordingly. The Starsector game engine will search for all pertinent files on game load and then collate them into a single unified data structure, very similar to various merge behaviors on repositories. - fleet building utility classes. . Then just delete what you don't like from there.