Size 2 - between 2 and 5 million. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. dock at the planet you want to change 2. csv is section on planets. Download (0. Features. 41. 18. Figured this was a good time to release it and get feedback before getting too far with more quests. ) Save your game. 95a is here. Add a Comment. 95a. ago. I've found Starsector recently, I'm a couple playthrough in. The entire focus of the alpha is on combat, exposed through a set of missions. i don't know if this works for mods too, and what names to use. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. Lets take a few to fix it. Way to change player-owned planet/colony descriptions. Stop playing the game for months out of frustration trying to find good planets. Starsector > Mods > Modding >. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. • 1 yr. That's just my experience and there's not enough information on it. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. If that doesn't work, type in "help" or "help conditions". Create a star system (or create a planet in existed system) that will be home for your faction. This small mod is aimed to expand the use area of new Special items, added in 0. Starsector is highly customizable even without mods so you can tweak it to your liking. 95a compatible. For a list of modifiers IDs go to: ". edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. EDIT: I figured it out. Download. If you have enough, just slap it on everything. I upped it to 8 because the new industry items are intended to balance the size reduction. ago. This tutorial explains the very basics of adding and modifying planets in Starsector. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. ago. Spawning Instructions. Interesting, I guess I’ll have to get on that. Cryosanctum produces the following. 7 billion total population. 95a (In Development) Patch Notes. r/starsector • 24 days ago. Planet. Most of these planet types are habitable and class IV or V. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. 3. Makes it a lot easier to keep mods up to date. You can make a new save, open it with notepad, and copy over the ships from your previous save. I've heard that you can get one from dockside bar options too but I've never seen it happen. Step 2. 9a. Click on the planet (or sun or astroid) within the system you want to edit. This was so in earlier releases, but seems to. The Kingdom of Terra. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Editing planet size from save file. g. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. The Cryorevival Facility is a structure. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Overhauls. I wouldn't recommend it unless you want to concentrate on colony gameplay more. itssetmarket size. dock at the planet you want to change. I try to put all of those planets in the same system if at all possible for overlapping system patrols. Iirc its max size. I have completely no problem with pather cells in vanilla this way and net 1. 1. This utility mod adds the ability to create customized star systems upon creating a new game. Need feedback and tips. 91, or had, say, Nexerelin, and your laptop is version 0. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Edit the following string in settings. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. Saw one patrol at the edge of my screen use it but they didn't find me. While I do understand what is happening, I do not know how to even start “opening” core ui for extension the way you do it. Download Adjusted Sector 0. Guide att Reddit this metric, the Core sector is between 177 million and 1. Acquisition []. Go to starsector r/starsector. Logged Thaago. Once in the game, you can summon the console with control+backspace and enter your commands. Sorted by: 1. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Planet. Oh god, now I’m imagining starsector with multiple speices. This tutorial explains how to create new star systems with planets to add to your Starsector. Once in the game, you can summon the console with control+backspace and enter your commands. The total market value is just the total amount of the commodity demanded by the cost of the good. ago. By default, the 64-bit version of the game allocates 1. All planets have a random number of planetary features which increase the number of districts a world can support. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. json file. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. usually this is not a problem since i use the salvage yards form industrial evolution mod. 205. The higher your accessibility, the more income your colonies will generate. Starsector. the entire current IRL human race could fit in Rhode Island, which Earth is 7. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. 96a: - Support for Unknown Skies planet type change projects. So re-working the scale so that: Size 1 - 1-2 million. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. • 1. Open the file that interests you - let's say we want to spawn IX Aurora. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Also they can be randomly found via salvaging derelict ships. This (along with many other settings) can be changed by running the Settings command. Radiants are S tier, is S tier. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. r/starsector. eg. So my beautiful 50% hazard rating terran world will take a hit. 95. I had a few different fleet setups. «EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. Really can let you min/max your officers. Commissioned Crews mod supported. 1 Activating dev mode 2 Uses 2. ago. Bitbucket. He means how if you enter a colony that was conquered, say Tri Tach took it. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. r/starsector. New hullmods and planet type. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Still not easy. Open the comm directory option when you get to normal planets. My general technique is to identify which world I want to be the new capital. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. make it habitable, add water so it becomes fertile. 2. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. Can't help you with your issue, unfortunately. ago. csv. With no planetary features, a planet will have no districts. Re: [0. Put multi word names in quotes and you can get the spec id from planet_gen_data. Because of that, planet A will supply planet B with food. 1. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. That's all. It is available to all colonies established within 10 light-years of. ) Find the planet that you want to edit. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Now here I am many years later it's still decivilized even though it's the gem of the sector. 05. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. Press 'Establish a Colony',. you can use addxp command. Open "settings. The "Atlas of Pain" because I haven't thought of a proper name yet. Planet B needs volatiles for the fuel, and it produces drugs from refining. Starsector > General Discussion. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. I have surveyed literally every planet in the sector, and I have not found any Tri-Tach blueprints, and I can't build the Paragon. Mining always goes with refining, and maybe military base if you really need better patrol. A shame, since they're generally good ideas . Increases the number of industries that can be installed on the planet by 1. This planet is my bank planet. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Can't help you with your issue, unfortunately. 96a] Console Commands v2023. Starsector is pretty rudimentary as far as colonizing goes. Increases the income of all colonies in the system based on how cool the planet is. May be easier to just raise the lvl cap. Doubles the number of star systems, including blackholes. 3. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. log, which gets overwritten with every game run Bugfixing. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. Notes: The colony will eventually die if you repeatedly raid it. Magiclib. however i. 4X game features in Starsector. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. It introduces: BaseModPlugin,. Like the title says, I'd like to know if it's possible to change descriptions of colonized planets. a small guide to Editing items in savegames. 2mil/month easily. Facts in real life may not apply here. Logged. It's nearly impossible to make more than the tiniest of changes without corrupting something. r/starsector • 24 days ago. itssetmarket size. The station is usually of the Low Tech. That's just my experience and there's not enough information on it. You can remove any condition with the right items. It's actually a buff cause it comes with pop growth. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. 95a. 9. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Explore to find more. By default this mod does: Increased map size 1. So we open the aurora_ix. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Feature request: Thanks for the mod. It needs 4 food to sustain its colonists. Survey the planet. 3; Reactions: Reply. Reply reply2022 edit: or catgirls. json" in Notepad/Wordpad. open console 3. You can also edit the skill points per level and story points per level. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. json and setting element "devMode":true It can also. event spawn_system. Basically your NPC patrol fleets make. Manage production with comprehensive ability toggle. It doesn't, really. StarSector wapons guide is back. Stay away. Hypershunt tap. Now remember the character's first and last name from step 1. 3. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 95. TIL: You can still get the tutorial salvage if you skip the tutorial. Starts from a planet with pop 6 or greater. You take the role of a space captain seeking fortune and glory however you choose. Literaly as i saw the ground map! Uh. Notes: The colony will eventually die if you repeatedly raid it. Starsector. saturation bombardment. Summary: Acquire production hullmods from derelict mothership. . Pairs well with Industrial. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 7MB ; 659-- Nexerelin. Instructions. under602known. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. Give AI cores to station commanders. laboratory (after the hull forge used a template, this template is turned into a degraded template. 14, for Starsector 0. I come back and I encounter this bullshit pretty much immediately. Add a Comment. json to change the level cap, but that will leave the experience/level scaling in place. So, from Industrial, Kletka Simulations produces AI cores. Get that first. This mod includes 10 additional features and three loose scripts. Games. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. those vulture scavengers. not a luddite. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. You can only increase how many colonies you can manage by default. ago. Either through file editing or perhaps console commands, if that's feasible. which would explain why Chico is the largest planet and only size 8 planet. It adds pre. Find out what other players think about the dynamic faction wars and how they affect the gameplay. 1 Campaign 2. I would check planet_gen_data under data/campaign/procgen to make sure your type id matches an entry there. Upgraded player. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. Forward time to see changes. Don't try to settle all at once obviously. Tracking is done through the base hullMod though, so unless it is installed / required, will. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Press Ctrl + F on your keyboard and type in l="last name". You could use. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. If you are. Open comment sort options. 8 warships strapped together was too much, so combat versions will only get 4. Don't try to settle all at once obviously. By the way, you can also use it to share colony builds. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Ordnance points another. 3. Step 3. Supercomputer. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . brandonvortex. You can't totally control it, but you can choose a general direction it should aim. Selling them on the black market gives them to pirates. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). Factions will wage war against each other and try to conquer their enemies. • 3 yr. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. You can't totally control it, but you can choose a general direction it should aim. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. 5gb to 1gb. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". This mod adds a search box to the planet list. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. For example,. Pirate Bases are built by the pirates in uninhabited star systems. This label. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. You can edit settings. Adding more ship production only increases your custom order per month production. zeonlight78. There's an example command to spawn planets here, and campaign entities here. getSector(). 5 to Tri Tachyon, and +1 to the rest. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining. Killing the station destroys the base, although a new base will spawn in time. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. 3) Good planets are going to be kept by you. . I would just use alpha cores as much as possible. then i alt-tab into the game load the edited save and see. json) and changing the value of maxColonySize. While there's no wrong way to play, here i'll focus on what i think is the easiest career. size 5, farming & mining, 75% hazard world. MIRVs can also be helpfull for quick burst damage. I had a few different fleet setups. Edit: Those ships even get sneaky sounding names lol. 13. While the commands themselves aren't case sensitive, arguments are. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). Targa_X. Size 4 - between 10 and 50 million. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. Can't be activated near non-allied fleets. I`m playing a new game and got almost 3 million credits from exploration missions. While the commands themselves aren't case sensitive, arguments are. Edit Variants: added checkboxes to force maximum combat skill. 2K. For a full list of supported commands enter. Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. 96a] Planet Search with ease and take your gaming experience to the next level. Just some pointers would be greatly appreciated. It should be displaying a splash screen if newly installed. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). • 4 yr. EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. 2. The economy for the whole starsector is based on industry production, and trade shortages. Akane_iro • 2 yr. 95. This label is then called elsewhere such as starmap. Now here I am many years later. The amount of resources that can be exported and imported both in-faction. I. It doesn't, really. 96a] Planet Search Mod, the choice for serious players seeking advanced features and customization options. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. They can influence the output and upkeep cost of industries in various ways. Mining is fairly low on the maintenance costs. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. The procedure is the. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Open the file that interests you - let's say we want to spawn IX Aurora. there should be the new amount of said items in your inventory, once you load. If you do, skip step 3. Explore Ruins if there are any. I recommend using a mod manager like SMOL or MOSS. 6. Find a star system that houses multiple factions and has a comm relay in it (you can also build one). Commander; Posts: 207;. Nexerelin 4X mega mod just added real time ground combat / Invasions. 2 Onslaughts, 1 Legion, bunch of Eagles. Under each label a number of elements are possible possible values include "an" RGBA colour array as. But the will not travel to colonies who are in other systems.