starsector ship editor. Please be aware there is a difference between Carriers & Combat Carriers. starsector ship editor

 
 Please be aware there is a difference between Carriers & Combat Carriersstarsector ship editor 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use

49K subscribers in the starsector community. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. But now it is there. I understood "most expensive ship" as in DP cost, not credits. 0. . In other. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Re: Trylobot's ship editor (2. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Basic crew without EVA suits but with equipped survival belts. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Mothballed ships don't. figuring out the best weapon loadout for your playstyle IS 60% of the game. Starsector ship loadouts are basically either functional or less-than-functional. Code and decode almost everythings with a genomics approach. Just change the version number in the settings file and it will work. jar file. ago. Re: [0. 7. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. D-mod ships can be incredibly maintenance efficient. ago. 7. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Support Ships Pack. 96a) Ship Catalogue / Variant Designer. Changelog 0. (0. Community content is available under CC-BY-SA unless otherwise noted. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. fs. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Portrait packs do not care about the version so just edit the mod_info. hullmods. Every mod will need a Mod_Info. High Tech Expansion: adds more HT ship hulls. Games. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. one that allows custom searches through editing a CSV file. If i give the program administrator rights manually (right click) it works. Too much PD for a ship that has 360 shield with shield conversion mod. Ships will get hit, have high flux, pull back and then push forward again. ship file, although some. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. When fully released, it will contain a significant number of handmade quests. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Current WIP mod to bring the Expanse's free navy into starsector. idoubtithinki • 2 yr. Starsector has problems during combat. Advice for good ships/ layouts for new players. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Ordinance Points. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. Do note, however, that it will not fully activate it (e. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. 8. used the D version. You could also use the Console Commands mod. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. 1 GP Quick Fix. That way you can easily turn it on and off again. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. It's literally better to just run a Hammerhead in it's place most of the time. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. You take the role of a space captain seeking fortune and glory. 9 RC2 Capital ship tier list, by thecheeseking9. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. New patch is the perfect time to drop in, welcome to the community. Here's the one I did for this tier, with some caveats. Since the ship editor is a great (and the only) tool for StarSector ship modding. An extremely versatile ship that can be configured to operate in almost any fleet role. 2 Ion cannons for pressure & ion dmg. 5 comments. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. You will need to script your ship to appear as part of a quest. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. json of a given mod to make it compatible with the current version. To whomever it may interest:. 0 alpha-9 - Compatible to StarSector 0. - open up the settings. In 0. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Biggest ain’t always the strongest, but I do know about some huge ass ships. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Nothing too outlandish and fits with the base game. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Thank you for answer. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. 4. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 0Main. (Additionally, you can do it while playing, and you don't have to modify any files) 4. 1a] Ship Catalogue/Variant Editor (SCVE) v1. 100 fleet size, 99999999 battle size. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 95a) Gacha S-Mods. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. You can also use save if the result is not good. Ship/Weapon Pack has the Cathedral-class. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Features and Content. Starsector version 0. Please do note that due to a lack of standardisation in. csv file is originally an excel type format iirc. 1a) A Guide to (AI-Friendly) Ship Loadouts. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Putting an AI core in charge of that ship multiplies the amount used by the ship. I've edited it with excel loads of times, never had any problems, so you might want to try that. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . ago. Fighters are generally the smallest ships and. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Add a Comment. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 96 was focused on adding stuff to the game, not modifying existing code, after all. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. ago. 4, you find cryosleeper and kill. 60 DP is a lot compared to most capitals' 40 DP. AI Paragon seems to be worth about a capital and a cruiser, maybe. For Swarm I have specified that the production power is evenly distributed among all flight decks. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. This tells the game that your mod exists and provides the description used by the launcher. Fighters have . - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. made this mod compatible with mods that change the AI ships skill. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». I'm also not sure how it could be considered B tier. csv. 0. 0 (Compatibility update with Starsector 0. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I use 20 for no specific reason. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 7!This would mean you could build it into any ship that you can put it on. creating United Aurora Federation mod for Starsector. I suggest using a good text editor like Sublime Text or Visual Studio Code. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Or use the wiki. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ships. 96a RC10. 1a] STARSECTOR Ship&Weapon Editor (v2. Basic crew without EVA suits but with equipped survival belts. • 4 yr. If you want your mod added to this list, PM a moderator. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 1a] Modern Carriers 1. costs and shields over armor. edit: Fixed it, collisionradius was set to 0 o. Re: Ship Build Compendium (Vanilla) [0. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. 1a] STARSECTOR Ship&Weapon Editor (v2. In Tier S All. 10. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Malwarebytes only views the . The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. Main Features. 0. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. Use an Astral or an XIV Legion, not a base Legion. Starsector. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. For a full list of supported. Earliest save compatible version: 0. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). Business, Economics, and Finance. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. . 50 NEW CONTENT: - Added 13 special bounties to hunt the unique ships. Afflictor: A/C. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 95. • 1 yr. Notepad is not recommended lol. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. 6. *you can change the ship. - Updated skills compatibility and default starting numbers for 0. addMothballedShip(FleetMemberType. I think OP is more looking for a Galactic Civilizations type custom ship editor. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. Starsector Ship Tier List. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. 7! Should be row 43 column F. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. II. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 2,5-Aggrecive officers for faster battles. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Ye, but you can just edit the mod_info. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Starsector also has asymmetrical ship designs (which is interesting). stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Continue Reading. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. starfarer. The greater good prevails in the Alliance, sometimes at the cost. They fit with the vanilla ship designs visually as well. Balance may be a little off, so feedback is appreciated. 9. 5. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. 1u/day. Elevate your Starsector gameplay with the [0. It's very useful. ship file. made this mod compatible with mods that change the AI ships skill. ship file. ship file that is being added to the vanilla one. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». 7. Its hard to keep track of all the different guns and missiles etc. Ships. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 95. I try to keep my fleet deployment cost below 400, unless I have redundant. Coins. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Well 2 big things. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. It has the third largest skeleton crew requirement of all ships, with the Onslaught. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. (Starsector > Mods > Modding > [0. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 3, you go to a new weird system and fight fleet, get sierra cruiser. (or just download the ship editor, it does most of the tedious stuff for you). 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . 1. I have the sf ship editor to make my own or customize ships but. The Starsector Ship and Weapon editor. Damn. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. It's only downside is the very short range (300). e. PresidentMattDamon • 1 yr. 0. Then I load up the game and check the codex only to be disappointed yet again. Individual modules are. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Fighters have . ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. 4) (Read 371625 times) CrashToDesktop. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. More experience and new update StarSector 0. csv" (make a back up first). 5 - Extra flavor for ships, crew, and NPCs. 95. 95 is finding a few of the new toys and figuring out how to build a single ship around them. But I put in a vanilla paragon. ago. It is highly recommended to use the third party GUI Ship Editor. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. In iron mode, you can't quit without saving or load a save while still in the game. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. ship file is the one that will give the game the skeleton or basic structure of the ship. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. List of moderators. Now can reliably hit ships and fighters too. In this video, we'll show how to get them and how to use them. Player might be able to do evil things with it. json file Mod_Info. json file Mod_Info. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. 4. Quicksilver-class: increased OP amount to 230 from 200. 1. I use 20 for no specific reason. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. creating United Aurora Federation mod for Starsector. v1. Starsector has problems during combat. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Step 1, stick Ludd approved hammer barrage on front. In general, some of the "expansion" mods are great. You have the Ragnarok from missing ships, a refitted sporeship from path. A . Low Tech Expansion, Midline Expansion, etc. Ships will get hit, have high flux, pull back and then push forward again. . 96a) Ship Catalogue / Variant Designer. json file to improve your game experience. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Starsector is such a good game i have trouble enjoying other games. 0. • 2 New factions added to the game, Zeon & EFSF. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. I modeled it in SolidWorks and used its Visualize to render it. 1a is now out! This is a . Contribute to Trylobot/sf-ship-ed development by creating. 4b instead of v2. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. 25. It used to be called Starfarer. Served in Neutrino corporation as a long-term services and supports staff. json of a given mod to make it compatible with the current version. Main Features. g. exe itself as a threat, it deisplays a general malware detection warning. etc. 8. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. (0. Skill build is 0-9-5-1 or 0-9-6-0. II or an Atlas Mk. 2D RPG/Trade/Fleet Combat Game. Sure thing. Many. Re: Trylobot's ship editor (2. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. Starsector > Mods > [0. I tried, doesn't work. Re: Trylobot's ship editor (2. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. In the weapon groups editor you can choose which groups start the battle on autofire. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 4 (March 26, 2017)Ye, but you can just edit the mod_info. There are several tutorials on the forums on how. The above was achieved with nothing but the actual game, and MS paint.