HQM Door = 800HP. It will need you 36. Study with Quizlet and memorize flashcards containing terms like How many c4 does it take to destroy a wooden wall, How many c4 does it take to destroy a stone wall, How many c4 does it take to destroy a sheet metal wall and more. Advertisement. Let me know if you find anything missing. Garage Door: 1 C4 + 40 explosive rounds = 3200 sulfur. 56 Rifle Ammo. It is very resistant to damage from tools, melee weapons, and bullets, but is extremely vulnerable to explosive damage and can be destroyed by a single Timed Explosive. Explosive 5. It takes 9 Satchel Charges, or 150 Explosive 5. Quiet Raiding Methods. Explosive 5. * You need to spend: 320 Metal Fragments. Some people use these Reinforced Glass Window's as Doors as it does not require any component to craft them just 4 HQM and repairing after removing them costs only 1 HQM. Yeah, it deals slightly more damage in pvp but it’s still way too expensice to roam with it. The primary fire button, or left mouse button, is used to throw the beancan grenade. Explosive 5. Semi-auto rifles are best, although for clans you can go ahead and use your assault rifles for. ago. Stone Wall: 2 C4 = 4400 sulfur, but 1 C4, 82 explosive rounds has a similar cost of 4250 sulfur. ---. 56 Rifle Ammo. 5. Semi Rifle Explosive Ammo Nerf - Staging. Timed Explosive Charge deals 550 damage and Sheet Metal Doors have 250 health, so it makes more sense to break a wall with C4. 1 C4/Timed Explosive Charge = Costs 2200 Sulfer. ×250: 1 min 46 sec-×6,250: Stone Hatchet:. 56 Rifle Ammo. To destroy the Armoured door and the Armoured double door, you’ll need 12 satchels. HV 5. 3 Rockets + 35 Explosive Ammo: 5,075 Sulfur. Garage Door: 1 C4 + 40 explosive rounds = 3200 sulfur. Explosive 5. It takes 9 Satchel Charges, or 150 Explosive 5. ×770: 2 min 23 sec-×2,564: M249. 10 s Ingredients x10 x20 x10 — Information accurate as of: 904. 4dmg ( 417 rounds) Notes: Explosive rounds inflict almost the same damage to the weak side as the strong side of walls at 1. Apr 22 2015 How much Explo ammo does a sheet metal floor need? Description Door Type Explosive ammo Wooden Door 18 Sheet Metal Door 63 Garage Door 150 Armored Door 200 How many satchels do I need for. you need to destroy a wall, a gate, a door. 56 vs Sheet metal door, how many bullets? What is an inner door frame? Is it really 63 or 106? I've no idea where you are getting 106 from. With the use of explosive ammo, it will cost 1 rocket and 9 explosive ammo, totaling to about 1625. 56 Rifle Ammo. 56 Rifle Ammo L96 Rifle: 12dmg (17 rounds) Bolt Action Rifle: 12dmg (17 rounds) M249: 11. Dude, looks great. Here are the best content from the team nguyendinhchieu. 56 Rifle Ammo. The damages have a small effect on explosive damage. ×250: 1 min 7 sec-×6,250: Beancan Grenade. Much more effective for opening up an entire base from the side/roof. Reply replyHow Many Rockets For Sheet Metal Floor? Wood – 2 rockets. If you have a fair idea where the loot is i would recommend blowing in 1 or 2 doors with c4 or satchels and then rocketing after that to expose the base and also making it hard for them to repair or build if theyre online. ×2,000: 9 min 8 sec-×40,000: Assault Rifle. Explosive 5. 56 Rifle Ammo. S. 4 kg (8. To softside a stone roof with a pump shotguns, you’d need 12 gauge Buckshot and 5. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. . A somewhat expensive alternative to the normal 5. 56 Rifle Ammo. Explosive 5. Open doors seem to have the same strength as closed doors. It takes 9 Satchel Charges, or 150 Explosive 5. 56 to Destroy] Sheet Door - 4 DMG out of 250 HP. ×2,000: 9 min 8 sec-×25,000: Assault Rifle. 56 Rifle Ammo. Incendiary 5. 4 years ago. Explosive 5. I think it's fine where it is right now. 1 Tools: 5. 56 Rifle Ammo. ×300: 1 min 35 sec-×7,500: M39 Rifle. 05x, and can start fires, but the fire inflicts no damage to sheet metal walls. it will also cost 9 Satchel Charges or 2 Timed Explosive Charge. 50 rounds. It is relatively cheap and can be used to barricade an otherwise open window and stop things from coming inside. Page views: 87,870 Updated: A Long Time Ago Account Management. 56 Rifle Ammo. A wooden door needs 18 explosives Ammos to destroy, whereas the garage and an armored door will need 150 and 200 explosive. #5 < > Showing 1-5 of 5 comments . The incendiary ammo can be crafted with: 10 Metal Fragments 10 Gun Powder 5 Sulfur 1 Low Grade Fuel Notes: It takes 10. 160 rounds. 56 Rifle Ammo, or Incendiary 5. 56 Rifle Ammo. ×250: 44 sec-×6,250: M39 Rifle. ×412: 17 min 15 sec-×10,300: Bolt Action Rifle. Using explosive ammo to blast open a garage door typically requires around 4-6 rounds, depending on the specific door’s durability and resistance. dropbox lootroom. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. —Information accurate as of: 904. 56 Rifle Ammo = Costs 1600 Sulfer. Alternatively, you may also use 5 Rockets. 56 Rifle Ammo. 56 Rifle Ammo to break down. While not as strong as its Armored counterpart, the Garage Door is by far the. Explosive ammo on garage door. 800 for hqm. 5. When determining how much explosive ammo is needed for a sheet metal roof, it depends on various factors such as the thickness of the roof and the type of explosive used. ×500,000: 350 hours 41 min 35 sec-×6,250,000: Bolt Action Rifle. To destroy all items from the stone building tier, 10 satchel charges are required. It takes 1 C4 to get through a sheet metal door, 2 to get through a hard-side stone. Explosive 5. Mining Quarry • Prison Cell Gate • Prison Cell Wall • Pump Jack • Reinforced Window Bars • Sandbag Barricade • Sheet Metal Door • Sheet Metal Double Door. So armored doors are two times stronger than metal. 1. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. How much explosive ammo is needed to break down an armored door? To break down. Recommended Reading: What’s The Cost To Replace A RoofAmmunition for both submarine types. Using explosive 5. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. But if it had garage doors your cost goes up. ×63: 20 sec-×1,575: Mace: 53: 28 min 40 sec--Mace. FlatMarzipan. So destroying a wooden. Incendiary 5. Explosive 5. 56 Rifle Ammo • Handmade Shell • High Velocity Arrow. 56 Rifle Ammo. 56 Rifle Ammo. How many explosive bullets do I need for a sheet metal door? A list of how much damage each weapon inflicts against a sheet metal door. For anyone who turns up through Google, the silencer does not affect the explosive damage done by explosive 5. Sheet metal doors have 250 hit points and 150 metal fragments. Sheet metal door: 63 explosive rounds = 1575 sulfur. Never counted for hatches though, but it is fairly low. 56 Rifle Ammo. Because of this it is most effective when used at the intersections of building blocks. The Wooden Door can take two kinds of locks the basic Key Lock and the Code Lock. Explosive Ammo Raiding Damages This is a sub guide of the Explosive 5. 56 Rifle Ammo Bolt Action Rifle: 2. Mining Quarry • Prison Cell Gate • Prison Cell Wall • Pump Jack • Reinforced Window Bars • Sandbag Barricade • Sheet Metal Door • Sheet Metal Double Door. like if I had 6 rockets how many explosive ammo it take to finish the job?. They need 73. Regardless, conserving 1 Rocket and using Explosive Ammo to finish a series of 4 walls is an excellent way to do splash damage while also saving sulfur. 8 lb) charges were enough to destroy medium tanks. Guide to Costs for Raiding or Destroying All Items Costs Note: Keep in mind for explosive ammo muzzle attachments such as muzzle break, muzzle boost and suppressors will cause. I think it's 12 rockets and probably 6 c4 though. Due to its flaws it should quickly be upgraded to a higher tier door such as Sheet Metal. 56 Rifle Ammo. Explosive 5. C4/Missiles/Explosive ammo damage?. This can vary based on the condition of the door and the weapon used. so it. Explosive 5. Explosives Storage Magazine Types. Department of Energy AREA SAFT Washington, DC 20585 MEASUREMENT SENSITIVE . ×63: 2 min 46 sec-×1,575: LR-300 Assault Rifle. Doors: Wooden door – 20 rounds. when using explosives, stone wall takes 185 explo ammo on hard side, 173 on. Incendiary 5. However, different games may have different requirements. 56 Rifle Ammo. EXPLOSIVE AMMO; Melee; Espada; Flame; Sheet metal double door; Destruction. HV 5. 56 Rifle Ammo, HV 5. Soft side or hard side does not matter so much when using explosives, stone wall. Explosive 5. This picture describes how much explosive you need for each door/wall etc. 56 Rifle Ammo. 56 Rifle Ammo = Costs 4450 Sulfer. 56 Rifle Ammo Rounds to destroy one TC in the game. For example, you can try shooting the lock with a gun or using an axe to break it open. Explosive 5. Armoured walls: 12 hours to decay. Explosive 5. Explosive 5. They have no weak side. Per page: 15 30 50. Explosive ammo does however break the gun it is loaded into quite quickly. for 2. 56 Rifle Ammo. This means that the amount of sulfur in a c4 rocket is 3800. 56 Rifle Ammo. The following table compares commonly used explosive devices, in terms of the minimum amount required to destroy a given object: Players defending doorways and chokepoints are likely to be caught in the blast. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. C4 is always the cheapest way to raid if you know where you are going, Unless you are going through a sheet metal door then rocket + ammo is cheapest. 8dmg (179 rounds) Assault Rifle: 2. ( your friend has to drop you on the balcony near blue card doors, the balcony is facing silos ) Trainyard ( land on the very top of the biggest building - where keycard doors are. 4 High-Velocity Rocket = Costs 800 Sulfer. 1. To craft 4 satchels, you need a total of 1,920 melted sulfur. Outside stone walls take one. With 250 hit points, the door will take 1 Timed Explosive Charge or 63 Explosive 5. It takes one C4 charge to destroy a Wood Door and two for a Metal Door when placed in the center. Explosive 5. ) Iron Wall – 400 rounds. ×400,000: 30 hours 36 min 47 sec-×5,000,000: Assault Rifle. just to clarify im looking for the most economic combo raid. HV 5. I could be off on those numbers a few as well. Satchels are good for doors/walls when you don’t have a t3 workbench. The Armored Double Door matches the single Armored Door as RUST’s most secure doorway component. 56 Rifle Ammo. This is only taking into account sulfur cost per door (usually the limiting factor). Wooden Wall. Recent Changes Unlisted PagesThe Timed Explosive Charge, also commonly known as the C4, is the most powerful explosive in Rust. 56 Rifle Ammo. You can place a Metal Shop Front,a Double or a Garage Door. Explosive 5. hi there nice help sheet do you have a way to print it off. They are invulnerable to fire damage, strong. So in short, it takes quite a bit of C4 to destroy a garage door in Rust. Twitch: example, a sheet metal door takes 63 Explosive ammo, that equals to 2 AK magazines as well as 3 extra explosive ammo or 3 Semi-Automatic Rifle magazines and 15 explosive ammo. You can find the Rust raid cheat sheet table below. ×100: 29 sec-×2,500: Mace: 27: 14 min 20. ×300,000: 27 hours 23 min 41 sec-. 4dmg ( 417 rounds) Notes: Explosive rounds inflict almost the same damage to the weak side as the strong side of walls at 1. 56 Rifle Ammo. Nothin worse than bringing 185 and finding out shit sucks and it has 10hp left. ×498: 1 min 29 sec-×12,450: M249. 34: 41. com. Explosive 5. 5 Timed Explosive Charges to. ×106: 19 sec-×2,650: M249. 56 Rifle Ammo. It has 800 health (same as normal armored door) and is the strongest of the double doors, stronger than both the Wood Double Door and the Sheet Metal Double Door. 2 Raiding Equipment: 5. •. 56 Rifle Ammo. ×75: 15 sec-×1,875: L96 Rifle. Explosive 5. 1rocket and some explosive ammo will destroy sheet doors. How many satchels do I need for a sheet metal wall? Most sheet metal walls require four satchel charges to be brought down. It takes 2 Timed Explosive Charge. 650 Gun Powder. 7mm) Sentry: 5 Shots (12. To pick up the door, remove any locks and open, hold down the E (USE) key and select 'Pickup'. 5. ×63: 15 sec-×1,575: M249. 56 Rifle Ammo. 56 Rifle Ammo = Costs 1600 Sulfer. 1. Explosive 5. need 6 he and 2 explosive ammo to sheet metal door. 1 Timed Explosive (C4) is 2200 sulfur. 5. Increase the damage from 4 to 5. Players defending doorways and chokepoints are likely to be caught in the blast. One of the best method for raiding sheet metal door is : - 1 rocket - +-6 explosives ammo That's one of the most efficient way in terms of (cost/speed to break). Sheet Metal Door: 63 explosive rounds = 1575 sulfur. If you are raiding with explosive ammo you need to see this. 56 Rifle Ammo. 5. 56 Rifle Ammo. Incendiary 5. • Nonetheless, according to one estimate, it takes approximately 60 explosive rounds from a silenced AK-47 to break down a sheet metal door. If you do not have a grenade launcher or do not wish. It takes 12 satchel charges to demolish the armoured door and the armoured double door on the first try. vn synthesized and compiled from many You are reading about how much explo for a sheet metal door. It will do small amounts of damage to players and structures in an area and deals extra damage upon a direct hit. (5. It takes 27. 4dmg ( 417 rounds) LR-300 Assault Rifle: 2. • 2 yr. ×499: 2 min 40. Ever wondered how each tier of single door fares against Explosive 5. 56 Rifle Ammo [8] 10 how much explosive am i to go through a sheet. 56 Rifle Ammo. Incendiary 5. I'm sorry if it wasn't clear, I may have to edit that to avoid further confusion. It is a deployable that is placed on a wall frame and acts like a regular door. 56 Rifle Ammo. HV 5. Needs to be crafted at a Workbench Level 3 Building Grade Number of C4 twig 1 (not recommended) Wood 1 Stone 2 Metal 4 Armored 8 Door Type Number of C4 Wooden Door 1(Not Recommended) Sheet Metal Door 1 Garage Door 2 Armored Door 2is there a way to calculate the combination. 56 Rifle Ammo. 9dmg (173 rounds) M249: 2. ×. Stone Wall: 2 C4 = 4400 sulfur, but 1 C4, 82 explosive rounds has a similar cost of 4250 sulfur. To create one time powerful explosives, you will require 20 explosives and 1000 grams of powder. 56 Rifle Ammo. Hey boys, this is a screenshot there show's how many explosive bullets it take's to take down wooden, sheet metal and the Armored Door - so you can see for yourself what it takes and. No one counter raided because the sound is silent 10 steps away from the base. 1 sar can shoot 1 stack of explo bullets (roughly, therefore 2 sheet doors before repairing) 63 exp rounds per sheet door, each full health SAR can go through 128 exp rounds before breaking. 2x Explosive Ammo: 50 Sulfur, 60 Charcoal, 10 Metal The Rust Raid Calculator Advanced gives you an even more detailed overview of what you’ll need to raid bases and structures. Explosive 5. 56 Rifle Ammo. Explosive Cartridges. Also there is a table which helps you to find out the total cost of the raid, adding constructions and type of used explosives to it. 56 and the soft side takes 102. Right now it's 2200 sulphur with c4 and 3750 with explosive ammo. Aug 22, 2021. 1 C4 = 2200 sulfur. Type 1 Magazine. Grenade launcher vs Doors. The Explosive Charge (commonly called “C4” or “Satchel Charge”) is a craftable explosive weapon that can be placed on walls and doors. But it can make a change if they are down to explosive ammo (185 for the wall, 200 for the door). It takes one C4. 63: 23 sec-×1,575: Semi-Automatic Rifle. 56 Rifle Ammo. 32, must be stored in a magazine described below based on the class of explosive material. Explosive 5. 7. It requires a Tier 3 Workbench to craft. It is best used for the modular car system, paired with a garage door. ×18: 2 sec-×450: Assault Rifle. 56 Rifle Ammo (Regular bullets, you shoot, they hit) Explosive 5. 3 satchels - 210 damage at 70 per 1. 56 to Destroy] Sheet Door - 4 DMG out of 250 HP [63 Explosive 5. There is no wall, door, or structure that can stand this weapon’s explosive power. An alternative method to getting through a sheet metal door would be to find a weaker way in, like destroying the doorframe if it's wooden. 4 Rockets: 5,600 Sulfur. The Armored Double Door is a hinged double door which is made of armored metal. just worth noting if you are going to exact numbers for eco raiding. while the normal door swings to one side the double door swings to both, double doors can, therefore, be a great shield for bullets if it opens outwards. 56 Rifle Ammo. Notes: it takes 3 C4 to break an armored door The Armored Door is a hinged door which is made out of High Quality Metal and Gears. The Wooden Door can take two kinds of locks the basic Lock and the Code Lock. Thyy fly faster and deal. ×159: 26 sec-×3,975: M249. Report; 0. 56 Rifle Ammo. 56 ammo, except it has one specialty: it can set things on fire, due to being mixed with some additional sulfur and low grade fuel covering the tip (theoretically). The best weapon to use is a Tier 3 Rocket, which requires 10 Heavy-Duty Plates, a Heavy Nose Cone, four Heavy Rocket Fins, and two Tier 1 Boosters. Types of explosives: 2) Wall and door durability: 3) Raiding tips-~-Types of explosives -~-There are 9 types of explosives in the game so far, but 3 of them are useless for raiding. __Music Tags__- sinnr x Tibeauthetraveler. ) Wall: Wooden wall – 56 rounds. Upkeep: 15–50. Advertisement. Explosive rounds take 10 gp and 5 sulfur each. Wood Door - 10 DMG out of 200 HP [20 Explosive 5. 56 Rifle Ammo = Costs 4475 Sulfer. then crafting yourself some Explosive Ammo is a must. 56 Rifle Ammo. 2 satchels for a wooden door and 4 for a sheet metal door. 5. ×63: 23 sec-×1,575: Stone Hatchet: 385: 2. 4 Weapons and ammo. Explosive 5. ×250,000: 175 hours 20 min 45 sec-×832,500: Bolt Action Rifle. 6 pts. 56 Rifle Ammo. ×75: 29 sec-×1,875: Stone Hatchet: 462: 3 hours 7 min 41 sec--Stone Pickaxe: 373: 2 hours 14 min 46 sec--Torch. 2x damage to the weak side of wooden walls, and can start fires. 56 Rifle Ammo. ×20: 2 sec-×500: M249. Explosive 5. ×500,000: 350 hours 41 min 35 sec-×10,000,000: Bolt Action Rifle. 56 Rifle Ammo. ×399: 1 min 48 sec-×9,975: Assault Rifle. ×2,000: 9 min 8 sec-×40,000: Assault Rifle. Regardless, conserving 1 Rocket and using Explosive Ammo to finish a series of 4 walls is an excellent way to do splash damage while also saving sulfur. The High Velocity Rocket Blueprint can be researched with: 125 Scrap The following table compares commonly used explosive. Here's the math on the cheapest materials needed to break each type of building block, doors and walls. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. Explosive Ammo By Pudi Pudi. The Rust Labs Calculator features in-depth material costs for all the existent items in-game. 56 Rifle Ammo. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. The reason for that was the fact that shooting near someone dealt full damage. Sheet Metal Single & Double Door 1 Rocket & 8 Explosive Ammo = 1,600 Sulfur 1 C4 = 2,200 Sulfur 63 Explo = 1,575 Sulfur. The Milkor MGL is a very versatile gun, being it a grenade launcher, smoke grenade launcher or shotgun, the MGL will hit extremely hard with 270 damage spread between just 12 pellets. Twitch: Pudi Pudi. Garage Door: 1 C4 + 40 explosive rounds = 3200 sulfur. The Auto Turret can hold a maximum of 1,536 5. it is often more sulfur effective to shoot one less rocket and finish off the door with explosive ammo. The difference is not noted when you look at rockets or C4, as these will take out both with 4 rockets or 2 C4 for both the door as the frame. Explosive 5. Once a Timed Explosive Charge has been thrown, it will automatically arm itself and then detonate after 10 seconds. ×75: 22 sec-×1,875: Mace: 63: 34 min 22 sec--Mace. Explosive 5. 56 Rifle Ammo. 56 Rifle Ammo. With 1000 hit points, the door will take 2 Timed Explosive Charges, 1 Satchel Charge, and roughly 13 Explosive ammo to break down, exceeding the stone wall in terms of security. The 40mm HE Grenade will hit for close to 90 damage, depending on their armor. Explosive 5. 56 Rifle Ammo • Handmade Shell • High Velocity. With an incendiary bullet, you can deal a significant amount of physical or collateral damage, though bear in mind that. Beancans can go off fast and kill you. 56 Rifle Ammo. Incendiary 5. Explosive ammo is a powerful tool when it comes to breaking through reinforced glass windows. There is no wall, door, or structure that can stand this weapon’s explosive power. 250: 1 min 46 sec-×6,250: Semi-Automatic Rifle. Wall, doors etc. 56 Rifle Ammo. ×250,000: 175 hours 20 min 45 sec-×5,000,000: Bolt Action Rifle. 56 Rifle Matches. satchels are probably the most commonly used item to blow sheet metal doors. I recruited a couple base bitches with 5 hours apiece and they helped me in exchange for SARS and roadsign, which they promptly lost. For a stone wall it’s 11 so depending on the base I might consider doors. just worth noting if you are going to exact numbers for eco raiding. The only (useful) explosives that require no components are explosive ammo and beancan grenades. The Timed Explosive Charge (commonly referred to as "C4") is a craftable explosive weapon that can be thrown onto walls, doors, or deployable items. 95 or 115% = 1. [20 Explosive 5. 56 Rifle Ammo. (10. ×1,250: 5 min 8 sec-×25,000: M249. Incendiary 5. I had to once cause some dick betrayed the clan and put metal walls in front of the door. 56 Rifle Ammo. Incendiary 5. (3. In Fort nite, it takes approximately 3 shots from a rocket launcher to destroy a sheet metal wall. See full list on topwalli. Based on information provided, a stone roof tool would take 23 spears to softside a stone roof.